------------------------------------------------------------------- MotionArtist from Smith Micro Software Inc. ------------------------------------------------------------------- Thank you for purchasing MotionArtist by Smith Micro Software, Inc.! This readme includes important information about your new software, some of which is not included in other documentation. Smith Micro Software, Inc. is committed to creating stable and functionally rich software tools. ------------------------------------------ Contents ------------------------------------------ - The Smith Micro Commitment - Registering MotionArtist - Content Distribution - Important Information - Known Issues - System Requirements - Technical Support - Copyright & Trademark Notice ------------------------------------------ The Smith Micro Commitment ------------------------------------------ In our efforts to fulfill our commitment to our customers, we post updaters for our products on an ongoing basis. Please visit http://motionartist.smithmicro.com/ to check for updates. ------------------------------------------ Registering MotionArtist ------------------------------------------ MotionArtist requires registration in order to receive updates and tech support. If you haven't registered your copy of MotionArtist yet, please visit http://www.smithmicro.com/register. Please make sure you've entered all information marked as necessary, including the MotionArtist serial number you received with your purchase. If online registration is not working or if you do not have an Internet connection, you may register MotionArtist manually via postal mail, fax, or phone. To do this, print out the Smith Micro Product Registration Form included in the MotionArtist Box. POSTAL MAIL: Smith Micro Software, Inc. (Attention: REGISTER) 185 Westridge Drive Watsonville, CA 95076 USA FAX: +1 (831) 761-6206 We require your serial number in order to register your copy of MotionArtist. ------------------------------------------ Content Distribution ------------------------------------------ Please refer to Section 5 ("Content License") of the MotionArtist - End User License Agreement ("EULA") included with this software for more information on modifying and distributing existing MotionArtist content. ---------------------------------------------------------------- Important Information: ---------------------------------------------------------------- * Microsoft® Internet Explorer® (Windows only) MotionArtist Content Library utilizes Microsoft Internet Explorer technology. Windows® Internet Explorer® 9 or later is required for the embedded Content Library in MotionArtist. To ensure the optimal experience and compatibility for the Content Library, the installer will disable “Local Machine Lockdown” for the MotionArtist. This will not affect other applications outside of MotionArtist. Details about “Local Machine Lockdown” can be found at http://msdn.microsoft.com/en-us/library/ms537641(VS.85).aspx. You can download the latest version of Internet Explorer by going to: http://www.microsoft.com/windows/internet-explorer/worldwide-sites.aspx * QuickTime® (Macintosh & Windows) You must have QuickTime installed in order to playback MP3 audio files within MotionArtist, and for importing and exporting Quicktime .mov files as well as viewing included videos. A link to download the latest Quicktime Installer for Windows is included on the disk in the 'Third Party Installers' folder (physical purchases only). We recommend that Mac users update to the latest version of Quicktime. You can download the latest version of Quicktime by going to: http://www.apple.com/quicktime/download/ * Adobe® Reader® (Windows) You will need to have Adobe Reader installed to view the included PDF manuals (MAC users may use preview). A link to download the latest installer for Adobe Reader is in the ‘Third Party Installers’ folder on the disk (physical purchases only). You can also download the latest version of Reader by going to: http://get.adobe.com/reader/ ----------------------------------------------------------------- Fixes/Improvements in this MotionArtist® 1.2 Update ----------------------------------------------------------------- -MotionArtist 1.2 now has the ability to upload the final project to a hosted web service, MotionArtist.TV. The user must have a valid account with MotionArtist.tv to be able to upload their projects to the smsi-hosted web domain. -Updated to latest media plugins. -Added "Arrange in 3D" to "Arrange" menu and added ability to Arrange all selected objects in 3D. -"Auto-Camera" now initiates at the current frame. -"Auto-Camera" no longer removes Keyframes between uses. User needs to clear camera after current frame to reset the camera animation. -Added "Auto-Camera" sub-menu in the Arrange menu. Added option: "Auto-Camera with pause points." -Scatter and Grid can now be applied to objects contained within panels (while in panel view). -Scatter and Grid can now be animated. -Added Scatter and Grid Windows. Added functionality for scatter distance, scatter rotations, and randomness. Added range for scatter and grid, which adds stop points for the scatter animation at the beginning and end(the current frame). Not selecting a start frame only adds stop points at the end of the scatter animation. -Added keyboard shortcuts for Unlock and Unlock Al: CMD+OPT+L & CMD+SHIFT+L. -Added Images menu, containing "Revert to original" and "Fit to Panel" commands. -Unchecking "Allow animation" from a panel now removes the current animation from the panel. -Added "Fit Panel to Selection" menu item. -Added "Auto-Camera with Pause Points" menu item. -Objects in timeline now display their locked/unlocked and visible/not-visible state. -MotionArtist 1.2 now exports for each object a series of decreasing image resolutions for HTML5. These will be identified through the MotionArtist javascript file, and can be utilized to increase performance across different browsers and devices. BUG FIXES: -Scatter around a panel no longer alters scatter characteristics. -Html5 export no longer ignores scene directions on first playthrough. -Application no longer miss-draws menus and help boxes when first Library pop-up is passed through. -Now takes into account current frame when selecting items. -Shift+[left arrow] hotkey no longer has strange behavior when inside a panel. -Translate and scale no longer have constraints in the stop point dialogues. -App no longer crashes after removing background audio from a project that has previously been exported to html5. -Fixed hang when using text window. -Sequenced PNG files with alpha channels no longer show black background when rendering as movie. -Holding down command key while rotating camera no longer results in loss of tool controls until restart. -Movie progress output no matches with the final video render. -Selection bounding box now moves after dragging and moving selection. -Changes in object z-values no longer affect real-time translation rate. -Html actions are now clickable when scene ends. -MotionArtist no longer crashes when clicking the art board after selecting the polygonal panel tool. ----------------------------------------------------------------- Fixes/Improvements in this MotionArtist® 1.1 Update ----------------------------------------------------------------- -MotionArtist 1.1 now has a unified 32-bit or 64-bit installer. On Windows 32-bit operating systems, the installer will install the 32-bit components. On a Windows 64-bit, the installer with install BOTH 32-bit and 64-bit components. -Added an option in HTML5 export for full-screen (full-window) playback. -Added a new type of interactivity for HTML5 export, trigger. Setting the HTML action for an object to something like this "trigger:ObjectX" will cause ObjectX to begin its animation. -There is another HTML setting that goes along with the trigger action, delayed animation. In the previous example, turning on the "Delayed animation" checkbox for ObjectX will cause it to not play back any animation until some other action triggers it. -Added an auto-play option in the Project Settings dialog for HTML5 export. Note that audio will not play on iOS devices when auto-play is set. This is a limitation of mobile Safari. -Added an option for transparent background in the Project Settings dialog for HTML5 export. -Added an HTML5 export option for full-screen playback in the html export dialogue. This allows your exported HTML5 project to utilize the full window of a browser or viewing device. If your intent is to view on mobile devices, Full-screen playback might a better choice due to its ability to scale to fit window size. - In the Layer Settings dialog for a Scene (double-click the scene name on the scene tab to bring up), there are now settings for Default Panel Style. New panels inherit these settings by default. There is a checkbox now in the Panel settings labeled "Inherits default style from scene" that will be checked if the panel is inheriting its settings from the default settings. Other settings controls for the panel will be disabled when it is inheriting the settings. They become enabled if the box is unchecked. Additionally, if you wish to apply the default settings without inheriting them, so you can edit them, there is an "Apply Default Settings" button. -Added the ability to change a layer's origin. Hold down Cmd/Ctrl + Alt keys while using the Move tool to set the layer origin. -In MotionArtist 1.1 the "HTML5" icon on the UI is now an HTML5 preview button that stores your files temporarily. This way, when you make multiple exports to HTML5, it won't just fill up the export folder with the same files over and over, it only gathers and exports your assets when ready for the final export, which can be completed by selecting the "Export HTML5" option in the file menu. -Wacom multitouch gestures are now working in MotionArtist.Dragging a panel with two fingers will translate, scale, and rotate the panel, but rotation will be snapped to 15 degree increments. Dragging a panel with three fingers will translate, scale, and rotate the panel, but rotation will not be constrained. - Option + mouse scroll wheel (or + two-fingered scroll on Mac trackpad) in the timeline now scrolls horizontally. - Added support for two finger horizontal and vertical scrolling on the canvas (MacOS- trackpad only). - Added support for pinch-to-zoom on the canvas (MacOS- trackpad only). - Made scrolling/zooming consistent between the canvas and the timeline. - Added Animation menu choice to Move selected object start frame to current frame - Increased strength of Arrange in 3D. - Auto Camera has been broken into three options AutoCamera All, AutoCamera Selected and AutoCamera Targets - Sequence Visibility now has options for Layer order and fade duration. - There is now and Option to Flatten a Panel. This is for undoing the Arrange in 3D of a panel. - View Menu now has a "Show View/Mode" selection that toggles the Heads up display of view and mode in top left corner of Artboard. - The Heads up display in top left corner of Artboard now displays name of Panel you are in when in panel View. - Panels will now snap to grid if the grid is enabled when moving Panel in Directors View. - Motion Assist now toggles all selected objects when chosen from Arrange Menu. - Visibility, Blur Radius and Opacity are now accessible via the Object Stop Point Window by selecting Arrange Menu > Position Object. - Object and Camera Stop point Windows now have reset buttons to reset individual values to the object initial value. - Layer settings such as Outline, Shadow and Shading will bake into the image when Exported to html. Blur radius will export as well, but only if it is not animated over time. - You can set an object to mute audio when clicked. - You can now Attach an object to the camera under the compositing effects section of the Layer Settings Window by checking "Attached to Camera" BUG FIXES: • No longer crashes with Layer window open • Snapshot Dialog now fits in Minimal OS screen requirements • Text layers in html output no longer get edge highlight the same as background color • Hitting Undo after moving a bunch of Keyframes on a layer no longer results in hollow keys • Pitch shifting recorded audio with input levels high no longer results in clipping and static • No spinning beachball when things take a long time • Text no longer gets blurry as the text line gets longer • Exporting to HTML5 no longer results in no playback. This is when there is an audio file in the project. • Importing a lengthy MP3 file no longer causes a crash. • mov files no longer import as a missing file image. • Importing multiple PSD files no longer causes dialog window to lose focus. • Added mute audio in the HTML output. • Added ability to temporarily make specific objects invisible or visible • Username no longer gets replaced with other characters. • Fixed problems moving items in "My Library" • Copy shortcut [Com+C] now works properly in numerical entry fields. • Changing object position in timeline now scrolls timeline with object • Dragging a panel or object to the right or left side of timeline now scrolls with your drag • Added ability to view some panel info while in the panel, by adding indicators in the UI • HUD now displays name of Panel you are in when in Panel view. • Camera Targets no longer inherit Scene panel style • The Prev/Next Camera and Object Stop Point now have key shortcuts • Added ability to toggle MotionAssist on more then 1 object at a time. • Changing the last scene to “loop scene” no longer loops previous scene as well. • Added reset function/ button for objects • Added a way to disable Arrange in 3D • Added a way to assign a brush to a panel. • Sequence Visibility now works in reverse order and randomize order • OPT Mouse-wheel for side scrolling timeline • Scatter now just scatters selected images and panels, not all images and panels. • unwrapping an image does now exports to HTML5 • Panel is now created on the current frame you are on instead of always at frame 0 • Using "render frame" no longer crashes app • While SHIFT selecting Stop Points, if you miss the next one it no longer deselects all stop points • Imported Anime Vector layers or Bone groups containing vectors are now selectable on the stage • Auto-camera now works on all objects/panels in scene OR just the selected objects or Camera targets. • A file with Camera Targets will now export to html • Full screen HTML5 exports now play as expected if the browser has landscape aspect ratio • Exporting to animation no longer causes a crash with some presets. • App no longer crashes when opening a recently saved project. • Added ability to set the duration of a scene. • Can now exit camera stop point dialogue in panel view • Clear Animation from a panel no longer leaves hollow keyframes that linger. • Vertical scroll bar on timeline now adjusts appropriately when entering Panel View • Added ability for camera tilt during movement to be set by user or option to turn off. • Mouse Scroll Wheel zoom has been changed to Option+Scroll wheel to zoom in or out. • Added Animation menu choice to Move selected object start frame to frame of choice. ------------------------------------------ Known Issues ------------------------------------------ -Importing a large number of audio files may cause performance issues. -Attach to Camera not functioning with projects exported to Html5. -Grouped objects cannot be rotated more than 360 degrees. Not true for panels. -Duplicating a panel results in a panel with the next number ( which may already be taken) -MA does not support CMYK PSD. -In Poser X/2014 you can subdivide an object or figure. If you do this and then try to make Snapshot of this resulting file, you get gaps in between the body parts of the figure. You can see them in the screenshot attached. -If you try to take a snapshot of a Poser X(2014) Scene that has Physics in it results in NO display of the physics effects except for body translation that occurred during it. -Taking snapshot of Poser Figure with dynamic hair results in no display of hair in Preview, but yes in snapshot -If you increase the fps of a movie in a layer, for example from 30 to 300 fps, the movie frames will be increased but, upon export, the audio track of the movie will remain at the initial speed -Audio not exported to HTML5 on Windows if project is named in Japanese. Unable to export to movie from Japanese named project on Windows 7. -If you are experiencing  the default scene launching with the imagery showing up as white boxes or a white screen. This is most likely because your video card driver is not up-to-date. Updating your driver via the manufacturers website is highly recommended. Optionally you can disable GPU acceleration in the preferences by unchecking "Enable GPU accelerated drawing" HTML5 Export: Some aspects of MotionArtist do not export to HTML5 for various reasons, usually insufficient web browser support. Here is a list of features that will not at this time export properly to HTML5: - Video is not supported by HTML5 in web browsers. However, you can sequence multiple frames of a video and export those images. This can be done with some 3rd party software. - Exporting multiple HTML5 projects to the same source folder results in the project files(e.g images) to duplicate copies of images with sequential names (e.g. Pic_1.png, Pic_2.png.) To create a final uncluttered folder, export to a new location on disk. Anime Studio Import: - Anime Studio projects can be imported into MotionArtist, but some features like patch layers, particle layers, vector point movement, bone distortion, actions and Smart Bones do not export to HTML. Layer Settings and Text settings: - All text in MotionArtist is rasterized before it is placed onscreen in a project or exported as final output. Fonts are not transferred with the project, exported, or distributed in any way. When using a non-system font in a project, you would need to provide that font to anyone else that would be editing the project (without infringing upon the creators copyrights) and although the project will display properly in MotionArtist, if the user attempts to edit text created with the font or export the project to final output, the font will be replaced with a system font. Camera tilt: - When you create a panel that is very much larger than the initial size, then set the camera tilt to high, there is a chance the panel will intersect with the plane of the camera, which will cause the image to disappear. To remedy this, reduce panel size or camera tilt. Panel cut tool: - When used on circular or polygonal panels, the cut tool will distort the panel in unexpected ways. Expect this function to be corrected in future releases. Audio: - Background audio volume cannot be edited within MotionArtist. ------------------------------------------ System Requirements ------------------------------------------ MotionArtist Minimum System Requirements Cross-platform requirements 1 Ghz (1.5Ghz recommended) 512MB Memory (1GB recommended) 250MB of available hard-disk space (cannot install on removable flash storage devices) OpenGL 2.0-capable system 1024x768 display (1280x800 recommended) with 256MB (512MB recommended of VRAM) DVD-ROM drive (for physical copies) Windows-specific requirements • Windows 7 or 8 • Windows Internet Explorer 9 MacOS-specific requirements • Mac OS X 10.6, 10.7 or 10.8 • Intel processor ------------------------------------------ Technical Support ------------------------------------------ You must be registered to receive technical support. If you haven't registered your copy of MotionArtist yet, please visit http://www.smithmicro.com/register. US & GLOBAL SUPPORT: Please visit our Web site for the latest information on registration and technical support. For up to date information on our technical support policies or for our online frequently asked questions go to: http://www.smithmicro.com/support. Note: Smith Micro reserves the right to change its support policies at any time. ------------------------------------------ Copyright & Trademark Notice ------------------------------------------ Smith Micro Software and MotionArtist are trademarks of Smith Micro Software, Inc. All other product names mentioned in the Software, the Documentation, or other documentation are used for identification purposes only and may be trademarks or registered trademarks of their respective companies. Registered and unregistered trademarks used herein are the exclusive property of their respective owners. QuickTime and the QuickTime logo are trademarks or registered trademarks of Apple, Inc., used under license therefrom.