Converting Authoring Meshes to Run-Time Meshes

Model and animation geometry require an additional conversion step in the export process. The IFXAuthorGeomCompiler takes authoring mesh data structures and converts them to the final run-time data structures that will be captured in the Shockwave 3D§ scenegraph.

The IFXAuthorGeomCompiler calls the IFXMRMAuthor library to convert AuthorMesh multiresolution data (IFXAuthorMRMParams) to an IFXAuthorUpdateRecordGroup. It then calls the IFXMeshCompiler class to convert AuthorMeshGroup and UpdateRecordGroup data to IFXMeshGroup and IFXUpdatesGroup structures. Finally, the IFXAuthorGeomCompiler combines all the mesh data and generates an IFXModelResource object.

 

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