IFXMixerConstruct |
The IFXMixerConstruct interface is used to map named motions stored in an IFXMotionResource to named bones in an IFXModelResource. When a motion is pushed onto the play list for an object, an instance of the Mixer Construct called the IFXSkeletonMixer is created, which is used to manipulate the playback for the motion on the object.
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Interface Methods |
Description |
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Gets a pointer to the scenegraph |
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Sets a pointer to the IFXMotionResource |
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Gets a pointer to the IFXMotionResource |
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Maps to named bones |
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Gets the entry list of bone names |
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Gets the duration of the motion |
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Gets the type of motion |
This method gets a pointer to the scenegraph.
Parameters:
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ppOutSceneGraph |
Pointer to the scenegraph |
This method sets a pointer to the IFXMotionResource.
Parameters:
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pIFXMotionResource |
Pointer to the IFXMotionResource |
None
This method gets a pointer to the IFXMotionResource.
Parameters:
IFXMotionResource*
This method maps the named bones.
Parameters:
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pMixer |
Pointer to the IFXMixerConstruct |
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pBoneName |
Name of the bone |
None
This method gets the entry list of bone names.
Parameters:
IFXList*
This method gets the duration of the motion.
Parameters:
F32
This method gets the type of motion.
Parameters:
MotionType: None, Singletrack, or Multitrack
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