IFXAuthorFace |
This data structure provides an authoring view of geometry topologyhow vertices and their attributes are connectedand abstracts how face data is stored. It refers to all attributes via integer indices (IFXAuthorGeomIndex) stored in continuous arrays in IFXAuthorMesh. Example attributes include position, normals, texture coordinates, and vertex colors.
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Interface Methods |
Description |
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Returns a pointer to the face vertex positions at index |
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Returns a pointer to the face vertex normals |
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Returns a pointer to the face vertex colors |
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Returns a pointer to the face vertex texture coordinates |
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Returns a pointer to the face vertex generic attributes |
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Returns a pointer to the face shader ID |
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Returns a pointer to the generic face attribute |
This method returns a pointer to the face vertex positions at index.
Parameters:
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U32 index |
Index of the specific attribute |
Return Values:
IFXAuthorGeomIndex&
Comments:
This reference operator is intended to be used as both a Set and Get accessor.
This method returns a pointer to the face vertex normals.
Parameters:
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U32 index |
Index of the specific attribute |
Return Values:
IFXAuthorGeomIndex&
This method returns a pointer to the face vertex colors.
Parameters:
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U32 index |
Index of the specific attribute |
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U32 layerNum=0 |
Defaults to layer 0 if no layer is specified |
Return Values:
IFXAuthorGeomIndex&
This method returns a pointer to the face vertex texture coordinates.
Parameters:
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U32 index |
Index of the specific attribute |
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U32 layerNum=0 |
Defaults to layer 0 if no layer is specified |
Return Values:
IFXAuthorGeomIndex&
This method returns a pointer to the face vertex generic attributes.
Parameters:
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U32 index |
Index of the specific attribute |
Return Values:
IFXAuthorGeomIndex&
This method returns a pointer to the face shader ID.
Return Values:
IFXAuthorGeomIndex&
This method returns a pointer to the generic face attribute.
Return Values:
IFXAuthorGeomIndex&
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