Implementation Overview

This section details the structures and procedures used in implementing the export of an authoring tool's 3-D scene to Shockwave 3D§ format.

Authoring Data In

Scenegraph Basics:

Scenegraph Models:

Shaders, Materials, Textures

Animation and Keyframes

Bones and Skeletons

User Properties

Shockwave 3D Data Out

Debugging

Linker and Compiler Settings

Sample Scenegraph Creation

Sample Code
 

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