MAXMaterialResourceList |
This class encapsulates a list of unique materials found in a given 3D Studio MAX§ scenegraph.
When to use
This class is used by the MAXExporter class.
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Interface Methods |
Description |
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Class destructor |
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Searches the resource list to find a name that matches pMaterialName
and a Shockwave 3D§
material whose parameters match those of pMAXMultiMaterial |
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Returns the list of material resources |
This is the class destructor. Note that this class uses a default constructor.
Parameters:
None
Return values:
None
This method searches the resource list and returns TRUE if it finds a named match to pMaterialName.
Parameters:
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pMaterialName |
Name of the material resource to be searched for |
Return values:
I32
This method searches the resource list and returns true if it finds a named match to a given name.
Parameters:
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InSearchType |
Specifies whether to search for an identical standard name or identical unique identifier name |
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pInName |
Name of the material resource to be searched for |
Return values:
I32
This method searches the resource list and returns TRUE if it finds a Shockwave 3D material whose parameters match those of pMAXMultiMaterial. Note that while IFXMaterial and MAXMultiMaterial are different classes, they do share many parameter types and the equivalence check is valid only if those shared parameters are equal.
Parameters:
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pMAXMultiMaterial |
Material for which a parameter match is to be searched for |
Return values:
I32
This method returns the list of material resources.
Parameters:
None
Return values:
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vector<MaterialAtom>* |
List of material resources |
§See asterisked (*) statement at Legal Information © 2001 Intel Corporation.