Scenegraph Conversion

The Shockwave 3D§ scenegraph database contains all the data for representing a three-dimensional scene. It organizes the scene assets (groups, lights, cameras, and models along with textures, motions, and materials) into palettes (index tables). The palettes point to resources (data objects), which contain the information specific to an object. The scenegraph links the palette elements into hierarchical relationships.

The 3-D authoring tool's scenegraph is traversed and each asset encountered is converted to one of eight palettes:

Note: The model conversion includes the extra step of being compiled into the Shockwave 3D IFXMesh model structures.

 

 

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