This section details the structures and procedures used in implementing the export of an authoring tool's 3-D scene to Shockwave 3D§ format.
Authoring Data In
Scenegraph Basics:
Palettes
Generation
Hierarchy Rules
Other Elements (Groups, Lights, Cameras)
Scenegraph Models:
Data Structures
Shaders
Keyframe Data
Skeletal Data
Shaders, Materials, Textures
Animation and Keyframes
Bones and Skeletons
User Properties
Shockwave 3D Data Out
Debugging
Linker and Compiler Settings
Sample Scenegraph Creation
Sample Code
§See asterisked (*) statement at Legal Information © 2001 Intel Corporation.