datablock TSShapeConstructor(bankerDTS)
{
     baseShape = "./banker.dts";
     sequence0 = "./banker_stand.dsq root";    
     sequence1 = "./banker_walk.dsq run";
     sequence2 = "./bankerportrait_00.dsq idle00";
     sequence3 = "./maleciv_wipesweat.dsq idle01";  
     sequence4 = "./banditfemale_look.dsq idle_look";
     sequence5 = "./maleciv_tiphat.dsq idle03";
     sequence6 = "./hunter_repair2.dsq repair";
     sequence7 = "./maleciv_wipeapron.dsq wipeapron";
     sequence8 = "./maleciv_washmug.dsq washmug";
     sequence9 = "./femaleciv_goldpan.dsq goldpan";
     sequence10 = "./banker_walk.dsq banker_walk";
     sequence11 = "./banker_fire.dsq attack";
     sequence12 = "./banker_death.dsq fall";
     sequence13 = "./banker_getup.dsq getup";
     sequence14 = "./femaleciv_castline.dsq fish";
     sequence15 = "./maleciv_pickup.dsq pickup";
     sequence16 = "./bankerportrait_00.dsq portrait00";
     sequence17 = "./bankerportrait_01.dsq portrait01";
     sequence18 = "./bankerportrait_02.dsq portrait02";
     sequence19 = "./bankerportrait_03.dsq portrait03";
     sequence20 = "./maleciv_fall.dsq sitdown";
     sequence21 = "./maleciv_getup.dsq standup";
     sequence22 = "./banker_tiphat.dsq tiphat";
     sequence23 = "./femaleciv_portraitlook.dsq portraitlook";
     sequence24 = "./femaleciv_carry.dsq carry";
     sequence25 = "./femaleciv_watertoss.dsq watertoss";
     sequence26 = "./maleciv_duckandcover.dsq duckandcover";
     sequence27 = "./maleciv_upfromduck.dsq upfromduck";
 };
 
