datablock TSShapeConstructor(gunslingerfemaleDTS)
{
     baseShape = "./banditfemale.dts";
     sequence0 = "./banditfemale_root.dsq root";
     sequence1 = "./banker_walk.dsq run";
     sequence2 = "./banditfemale_look.dsq idle_look";
     sequence3 = "./banker_death.dsq fall";
     sequence4 = "./banditfemale_hipshake.dsq hipshake";
     sequence5 = "./sheriffshoot.dsq attack";
     sequence6 = "./maleciv_pickup.dsq pickup";
     sequence7 = "./femaleciv_portraitlook.dsq portraitlook";
 };

