datablock TSShapeConstructor(hunterDTS)
{
     baseShape = "./hunter.dts";
     sequence0 = "./farmer_root.dsq root";
     sequence1 = "./hunter_walk2.dsq run";
     sequence2 = "./maleciv_wave.dsq idle00";
     sequence3 = "./maleciv_wipesweat.dsq idle01";
     sequence4 = "./maleciv_foldarms2.dsq idle02";
     sequence5 = "./maleciv_tiphat.dsq idle03";
     sequence6 = "./maleciv_fall.dsq sitdown";
     sequence7 = "./maleciv_getup.dsq standup";
     sequence8 = "./hunter_repair2.dsq repair";
     sequence9 = "./maleciv_wipeapron.dsq wipeapron";
     sequence10 = "./femaleciv_goldpan.dsq goldpan";
     sequence11 = "./banker_death.dsq fall";
     sequence12 = "./banker_getup.dsq getup";
     sequence13 = "./banditfemale_look.dsq idle_look";
     sequence14 = "./sheriffshoot.dsq attack";
     sequence15 = "./shakefist.dsq shakefist";
     sequence16 = "./rejoice.dsq rejoice";
     sequence17 = "./hunter_castline.dsq fish";
     sequence18 = "./maleciv_pickup.dsq pickup";
     sequence19 = "./farmerforhunter_sad.dsq portrait02";
     sequence20 = "./farmerforhunter_happy.dsq happy";
     sequence21 = "./maleciv_mayortiphat.dsq tiphat";
     sequence22 = "./femaleciv_portraitlook.dsq portraitlook";
     sequence23 = "./sheriff_carry.dsq carry";
     sequence24 = "./femaleciv_watertoss.dsq watertoss";
     sequence25 = "./maleciv_duckandcover.dsq duckandcover";
     sequence26 = "./maleciv_upfromduck.dsq upfromduck";
 };
 
