datablock TSShapeConstructor(nicegunslingerDTS)
{
     baseShape = "./nicegunslinger.dts";
     sequence0 = "./toughgunslinger_root.dsq root";
     sequence1 = "./sheriffwalk.dsq run";
     sequence2 = "./maleciv_wave.dsq idle00";
     sequence3 = "./maleciv_tiphat.dsq idle03";
     sequence4 = "./spintrick.dsq spintrick";
     sequence5 = "./maleciv_wipeapron.dsq wipeapron";
     sequence6 = "./banditfemale_look.dsq idle_look";
     sequence7 = "./deputyrocking.dsq rocking";
     sequence8 = "./sheriff_shootscared.dsq attack";
     sequence9 = "./banker_death.dsq fall";
     sequence10 = "./femaleciv_portraitlook.dsq portraitlook";
     sequence11 = "./maleciv_mayortiphat.dsq tiphat";
     sequence12 = "./maleciv_pickup.dsq pickup";
 };