# Sprint IX, by st
{{

function line_setup(e)
  crawl.set_max_runes(17)
  e.tags("no_rotate no_hmirror no_vmirror no_trap_gen")
  e.tags("no_pool_fixup")
-- TODO make these doors immune to disint
  e.kfeat("& = closed_door")
  e.marker("& = lua:restrict_door()")
  e.kfeat("~ = closed_door")
  e.marker("~ = lua:restrict_door()")
  e.colour("~ = yellow")
  e.kfeat("< = closed_door")
  e.marker("< = lua:restrict_door()")
  e.colour("< = yellow")
  e.kfeat("x = permarock_wall")
  e.colour("x = brown")
  e.kfeat("# = permarock_wall")
  e.lua_marker('t', props_marker { veto_destroy="veto" })
end

function general_item_setup(e)
  e.kitem("| = superb_item ident:all w:66 / star_item ident:all w:33")
  e.kitem("* = star_item ident:all w:66 / any ident:all w:33")
  e.kitem("% = any ident:all")
  e.kitem("! = potion of heal wounds ident:all q:2 w:30 /\
          potion of curing ident:all w:20 /\
          potion of might ident:all /\
          potion of haste ident:all /\
          potion of resistance ident:all w:5 / potion of brilliance ident:all /\
          potion of berserk rage ident:all /\
          potion of mutation ident:all")
  e.kitem("? = scroll of blinking ident:all /\
          scroll of identify ident:all / scroll of fog ident:all /\
          scroll of fear ident:all / scroll of enchant weapon ident:all q:2 /\
          scroll of enchant armour ident:all q:2")
end

}}
NAME:      linesprint
TAGS:      sprint
DESC:      Sprint IX: "|||||||||||||||||||||||||||||"
ORDER:     9
ORIENT:    encompass
COLOUR:    x = brown
KFEAT:     x = permarock_wall
SUBVAULT:  A : early_d
SUBVAULT:  B : line_temple
SUBVAULT:  C : items_1
SUBVAULT:  D : d_10
SUBVAULT:  E : items_2
SUBVAULT:  F : lair_1
SUBVAULT:  G : lair_end
SUBVAULT:  H : items_3
SUBVAULT:  I : orc_1
SUBVAULT:  J : orc_end
SUBVAULT:  K : items_4
SUBVAULT:  L : d_15
SHUFFLE:   MNOP
SUBVAULT:  M : swamp_1
SUBVAULT:  N : shoals_1
SUBVAULT:  O : snake_1
SUBVAULT:  P : spider_1
SUBVAULT:  Q : d_20
SUBVAULT:  R : vaults_1
SUBVAULT:  S : items_5
SHUFFLE:   TUVW
SUBVAULT:  T : swamp_end
SUBVAULT:  U : shoals_end
SUBVAULT:  V : snake_end
SUBVAULT:  W : spider_end
SUBVAULT:  X : vaults_end
SUBVAULT:  Y : d_27
SUBVAULT:  Z : items_6
SUBVAULT:  z : zot_1
SUBVAULT:  y : zot_end
SUBVAULT:  w : crypt_end
SUBVAULT:  u : forest_end
SUBVAULT:  s : elf_end
SUBVAULT:  r : slime_end
SUBVAULT:  q : tomb_end
SUBVAULT:  p : abyss_end
SUBVAULT:  o : pan_hell_end
MARKER:    & = lua:restrict_door()
KFEAT:     & = closed_door
KMONS:     a = Erica / Erolcha / Eustachio / Gastronok / Grum band /\
               Harold / Joseph / Josephine band / Maurice / Psyche /\
               Sonja / Urug
NSUBST:    a = 1:a. / 1:a.. / 1:a... / 1:a.... / * = .:70 a:1
KMONS:     b = Agnes / Aizul / Azrael band / Donald / Frances / Kirke band /\
               Nergalle / Nessos / Rupert / Saint Roka band / Snorg
NSUBST:    b = 1:b. / 1:b.. / 1:ba.. / 1:baa.. / * = .:70 b:1
KMONS:     c = Louise / Nikola / Frederick / Boris / Margery band /\
               Sojobo band / Xtahua / Jory / Mennas / Mara
NSUBST:    c = 2:c. / 2:cb. / 2:cb.. / 2:cbb.. / * = .:69 c:2
MAP
xxxxAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBCCCCCCCCCCDDDDDDDDDDDDDDxxxx
x{..AAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBCCCCCCCCCCDDDDDDDDDDDDDD&..x
xxxxAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBBBBBBCCCCCCCCCCDDDDDDDDDDDDDDxx.x
x..........a.........a..........a.........a.............a............x
x.xxxxxxEEEEEEEEEEEEEEFFFFFFFFFFFFFFFFFFFFGGGGGGGGGGGGGHHHHHHHHHxxxxxx
x.......EEEEEEEEEEEEEEFFFFFFFFFFFFFFFFFFFFGGGGGGGGGGGGGHHHHHHHHH&....x
xxxxxxxxEEEEEEEEEEEEEEFFFFFFFFFFFFFFFFFFFFGGGGGGGGGGGGGHHHHHHHHHxxxx.x
x......aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa......x
x.xxxxxxxxxxxxIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJxxxxxxxxxxx
x.............IIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJ&.........x
xxxxxxxxxxxxxxIIIIIIIIIIIIIIIIIIIIIIIIIIIJJJJJJJJJJJJJJJJJJxxxxxxxxx.x
x......aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa......x
x.xxxxxxxxKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKLLLLLLLLLLLLLLLLxxxxxxxxxxx
x.........KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKLLLLLLLLLLLLLLLL&.........x
xxxxxxxxxxKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKLLLLLLLLLLLLLLLLxxxxxxxxx.x
x......bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb......x
x.xxxxxxxxxxxxxxMMMMMMMMMMNNNNNNNNNNOOOOOOOOOOPPPPPPPPPPxxxxxxxxxxxxxx
x...............MMMMMMMMMMNNNNNNNNNNOOOOOOOOOOPPPPPPPPPP&............x
xxxxxxxxxxxxxxxxMMMMMMMMMMNNNNNNNNNNOOOOOOOOOOPPPPPPPPPPxxxxxxxxxxxx.x
x......bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb......x
x.xxxxxxxxxxxxxxxxQQQQQQQQQQQQQQQQQQQRRRRRRRRRRRRRRRRRRRRRRxxxxxxxxxxx
x.................QQQQQQQQQQQQQQQQQQQRRRRRRRRRRRRRRRRRRRRRR&.........x
xxxxxxxxxxxxxxxxxxQQQQQQQQQQQQQQQQQQQRRRRRRRRRRRRRRRRRRRRRRxxxxxxxxx.x
x......cccccccccccccccccccccccccccccccccccccccccccccccccccccccc......x
x.xxxxxxxxxxxSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSxxxxxxxxxxxx
x............SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS&..........x
xxxxxxxxxxxxxSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSxxxxxxxxxx.x
x......cccccccccccccccccccccccccccccccccccccccccccccccccccccccc......x
x.xxxxxxTTTTTTTTTTTTTTUUUUUUUUUUUUUUVVVVVVVVVVVVVVWWWWWWWWWWWWWWxxxxxx
x.......TTTTTTTTTTTTTTUUUUUUUUUUUUUUVVVVVVVVVVVVVVWWWWWWWWWWWWWW&....x
xxxxxxxxTTTTTTTTTTTTTTUUUUUUUUUUUUUUVVVVVVVVVVVVVVWWWWWWWWWWWWWWxxxx.x
x......cccccccccccccccccccccccccccccccccccccccccccccccccccccccc......x
x.xxxxxxxxxXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXxxxxx
x..........XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX&...x
xxxxxxxxxxxXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXxxx.x
x......cccccccccccccccccccccccccccccccccccccccccccccccccccccccc......x
x.xxxxxxZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZxxxxxxxx
x.......ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ&......x
xxxxxxxxZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZxxxxxx.x
x......cccccccccccccccccccccccccccccccccccccccccccccccccccccccc......x
x.xxYYYYYYYYYYYYYYYYYYYYYYYzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzxxxxxx
x...YYYYYYYYYYYYYYYYYYYYYYYzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz&....x
xxxxYYYYYYYYYYYYYYYYYYYYYYYzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzxxxx.x
x....................................................................x
x.xxxxxxxxyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyxxx
x.........yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy..x
xxxxxxxxxxyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyx.x
x....................................................................x
x.xxwwwwwwwwwwwwuuuuuuuuuuuusssssssssssssssrrrrrrrrrrrrrrrrrrrrxxxxxxx
x...wwwwwwwwwwwwuuuuuuuuuuuusssssssssssssssrrrrrrrrrrrrrrrrrrrr&.....x
xxxxwwwwwwwwwwwwuuuuuuuuuuuusssssssssssssssrrrrrrrrrrrrrrrrrrrrxxxxx.x
x....................................................................x
x.xxxxqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqppppppppppppxxxxxxxx
x.....qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqpppppppppppp&......x
xxxxxxqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqppppppppppppxxxxxx.x
x....................................................................x
x.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxoooooooooooooooooooooooooo
x...........................................oooooooooooooooooooooooooo
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ENDMAP


NAME:      early_d
TAGS:      early_d
KMONS:     A = place:D:1
KMONS:     B = place:D:5
: line_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Dungeon",
:           })
MAP
xxxxxxxxxxxxx
.~AAAAA&BBBBB
xxxxxxxxxxxxx
ENDMAP


NAME:     line_temple
TAGS:     line_temple
# No Ashenzari.
KFEAT:    b = altar_beogh
KFEAT:    c = altar_cheibriados
KFEAT:    d = altar_dithmenos
KFEAT:    e = altar_elyvilon
KFEAT:    f = altar_fedhas
KFEAT:    g = altar_gozag
KFEAT:    h = altar_hepliaklqana
KFEAT:    j = altar_jiyva
KFEAT:    k = altar_kikubaaqudgha
KFEAT:    l = altar_lugonu
KFEAT:    m = altar_makhleb
KFEAT:    n = altar_nemelex_xobeh
KFEAT:    o = altar_okawaru
KFEAT:    q = altar_qazlal
KFEAT:    r = altar_ru
KFEAT:    s = altar_sif_muna
KFEAT:    t = altar_trog
KFEAT:    u = altar_uskayaw
KFEAT:    v = altar_vehumet
KFEAT:    w = altar_wu_jian
KFEAT:    X = altar_xom
KFEAT:    y = altar_yredelemnul
KFEAT:    z = altar_zin
KFEAT:    1 = altar_the_shining_one
: line_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Temple",
:           })
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
~bcdefghjklmnoqrstuvwXyz1
xxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     items_1
TAGS:     items_1
KITEM:    a = potion of curing q:4 ident:all, \
              potion of heal wounds q:2 ident:all, \
              potion of invisibility q:1 ident:all, \
              potion of magic q:2 ident:all
KITEM:    b = scroll of blinking q:1 ident:all, \
              scroll of amnesia q:2 ident:all
KITEM:    d = wand of iceblast charges:10 ident:all /\
              wand of acid charges:10 ident:all, \
KITEM:    e = rapier plus:2 ego:electrocution ident:all /\
           rapier plus:2 ego:draining ident:all /\
           rapier plus:2 ego:venom ident:all /\
           rapier plus:2 ego:distortion ident:all /\
           rapier plus:2 good_item ident:all, \
           war axe plus:3 ego:freezing ident:all /\
           war axe plus:3 ego:vorpal ident:all /\
           war axe plus:3 good_item ident:all w:5 /\
           broad axe plus:1 ego:freezing ident:all /\
           broad axe plus:1 ego:vorpal ident:all /\
           broad axe plus:1 good_item ident:all w:5, \
           dire flail plus:2 ego:protection ident:all /\
           dire flail plus:2 ego:vorpal ident:all /\
           dire flail plus:2 good_item ident:all w:5 /\
           morningstar plus:2 ego:protection ident:all /\
           morningstar plus:2 ego:vorpal ident:all /\
           morningstar plus:2 good_item ident:all w:5, \
           halberd plus:2 ego:protection ident:all /\
           halberd plus:2 ego:venom ident:all /\
           halberd plus:2 good_item ident:all w:5, \
           lajatang plus:0 ident:all /\
           quarterstaff plus:4 ego:speed ident:all w:15 /\
           quarterstaff plus:4 good_item ident:all w:5, \
           scimitar plus:2 ego:flaming ident:all /\
           scimitar plus:2 ego:holy_wrath ident:all /\
           scimitar plus:2 good_item ident:all
KITEM:    f = pair of gloves mundane ident:all /\
           pair of boots mundane ident:all /\
           helmet mundane ident:all /\
           cloak mundane ident:all
KITEM:    g = chain mail plus:1 ident:all w:20 /\
           ring mail plus:2 ident:all /\
           scale mail plus:1 ident:all /\
           plate armour plus:0 ident:all
KITEM:    h = ring of protection plus:2 ident:all /\
           ring of evasion plus:2 ident:all /\
           ring of strength plus:3 ident:all /\
           ring of intelligence plus:3 ident:all /\
           ring of dexterity plus:3 ident:all
: line_setup(_G)
MAP
xxxxxxxxxx
&abdeffghh
xxxxxxxxxx
ENDMAP


NAME:     d_10
TAGS:     d_10
KMONS:    1 = place:D:10
KMONS:    2 = place:D:13
: line_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Dungeon",
:           })
MAP
xxxxxxxxxxxxxx
~111111&222222
xxxxxxxxxxxxxx
ENDMAP


NAME:     items_2
TAGS:     items_2
: line_setup(_G)
: general_item_setup(_G)
MAP
xxxxxxxxxxxxxx
&!!!!!*|*?????
xxxxxxxxxxxxxx
ENDMAP


NAME:     lair_1
TAGS:     lair_1
KMONS:    1 = place:Lair:1
KMONS:    2 = place:Lair:3
KMONS:    3 = place:Lair:5
COLOUR:   123 = green
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Lair",
:           })
MAP
xxxxxxxxxxxxxxxxxxxx
~111111222&223333333
xxxxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     lair_end
TAGS:     lair_end
KMONS:    1 = wolf w:15 / warg / hell hound w:8
KMONS:    2 = yak / death yak w:15 / catoblepas w:5
KMONS:    3 = worm w:15 / lindwurm / tyrant leech
KMONS:    4 = black bear / polar bear
KMONS:    5 = cane toad / blink frog / vampire mosquito / bullfrog /\
              tyrant leech
KMONS:    6 = elephant / dire elephant w:2
COLOUR:   123456 = green
SHUFFLE:  123456
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Lair:6",
:           })
MAP
xxxxxxxxxxxxx
~11111111****
xxxxxxxxxxxxx
ENDMAP


NAME:     items_3
TAGS:     items_3
KITEM:    a = gold
KITEM:    b = pair of gloves mundane ident:all /\
           pair of boots mundane ident:all /\
           helmet mundane ident:all /\
           cloak mundane ident:all
: line_setup(_G)
: general_item_setup(_G)
MAP
xxxxxxxxx
&a.bbbb..
xxxxxxxxx
ENDMAP


NAME:     orc_1
TAGS:     orc_1
KMONS:    1 = orc w:80 / orc wizard w:40 / orc priest w:40 /\
              stone giant w:1 / ettin w:1
KMONS:    2 = orc warrior
KMONS:    3 = orc knight
KMONS:    4 = orc sorcerer
KMONS:    5 = orc high priest
KITEM:    12345 = gold q:50
SUBST:    1 = 1:40 2:10
SUBST:    2 = 2:40 1:10 3:8 4:2 5:2
COLOUR:   12345 = brown
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Orcish Mines",
:           })
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxx
~1111111111111&222222222222
xxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     orc_end
TAGS:     orc_end
KMONS:    1 = orc knight / orc warrior
KMONS:    2 = orc sorcerer / orc wizard
KMONS:    3 = orc high priest / orc priest
KMONS:    4 = ogre / two-headed ogre / ogre mage w:7
KMONS:    5 = troll / deep troll / ogre mage w:7 / stone giant w:1 /\
              ettin w:1 / iron troll w:1
KMONS:    6 = orc knight / orc sorcerer / orc high priest / orc w:25
KMONS:    7 = orc knight / orc high priest
KITEM:    1234567 = gold q:50
COLOUR:   1234567 = brown
SHUFFLE:  1234567
KFEAT:    S = any shop
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Orc:2",
:           })
MAP
xxxxxxxxxxxxxxxxxx
~11111S1S1S1S11111
xxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     items_4
TAGS:     items_4
KITEM:    a = ring of protection from fire ident:all /\
          ring of protection from cold ident:all /\
          ring of willpower ident:all /\
          ring of fire ident:all /\
          ring of ice ident:all /\
          ring of see invisible ident:all /\
          ring of poison resistance ident:all /\
          any jewellery ident:all
KITEM:    b = any weapon level:27 ident:all /\
          broad axe plus:3 ident:all /\
          battleaxe plus:1 ident:all /\
          executioner's axe plus:0 ident:all w:3 /\
          glaive plus:1 ident:all /\
          bardiche plus:0 ident:all w:3 /\
          dire flail plus:3 ident:all /\
          great mace plus:1 ident:all /\
          demon whip plus:1 ident:all w:5 /\
          giant spiked club plus:1 ident:all /\
          quick blade plus:3 ident:all /\
          great sword plus:1 ident:all /\
          double sword plus:1 ident:all /\
          demon blade plus:1 ident:all w:3 /\
          triple sword plus:0 ident:all w:3 /\
          lajatang plus:1 ident:all /\
          longbow plus:1 ident:all /\
          triple crossbow plus:0 ident:all /\
          any weapon good_item ident:all w:30
KITEM:    d = any armour level:27 ident:all /\
          pair of gloves plus:1 ident:all /\
          pair of boots plus:1 ident:all /\
          helmet plus:1 ident:all /\
          cloak plus:1 ident:all /\
          chain mail plus:3 ident:all w:20 /\
          ring mail plus:2 ident:all /\
          scale mail plus:3 ident:all /\
          plate armour plus:2 ident:all /\
          fire dragon scales plus:1 ident:all /\
          ice dragon scales plus:1 ident:all /\
          swamp dragon scales plus:0 ident:all /\
          acid dragon scales plus:0 ident:all /\
          storm dragon scales plus:0 ident:all w:5 /\
          shadow dragon scales plus:0 ident:all w:5 /\
          tower shield plus:1 ident:all /\
          any armour good_item ident:all w:20
KITEM:    e = any weapon good_item ident:all
KITEM:    f = any armour good_item ident:all
: line_setup(_G)
: general_item_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
&aaaa.bbbbebbb.dddfdddd.!!!!.????
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     d_15
TAGS:     d_15
KMONS:    1 = place:D:15
KMONS:    2 = place:Depths:1
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Dungeon",
:           })
MAP
xxxxxxxxxxxxxxxx
~111111112222222
xxxxxxxxxxxxxxxx
ENDMAP


NAME:     swamp_1
TAGS:     swamp_1
KMONS:    1 = place:Swamp:1
KMONS:    2 = place:Swamp:4
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Swamp",
:           })
MAP
tttttttttt
~222222222
tttttttttt
ENDMAP


NAME:     shoals_1
TAGS:     shoals_1
KMONS:    1 = place:Shoals:1
KMONS:    2 = place:Shoals:4
COLOUR:   12 = brown
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Shoals",
:           })
MAP
xxxxxxxxxx
~222222222
xxxxxxxxxx
ENDMAP


NAME:     spider_1
TAGS:     spider_1
KMONS:    1 = place:Spider:1
KMONS:    2 = place:Spider:4
COLOUR:   12 = brown
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Spider Nest",
:           })
MAP
xxxxxxxxxx
~222222222
xxxxxxxxxx
ENDMAP


NAME:     snake_1
TAGS:     snake_1
KMONS:    1 = place:Snake:1
KMONS:    2 = place:Snake:4
COLOUR:   12 = lightgreen
COLOUR:   # = yellow
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Snake Pit",
:           })
MAP
##########
~222222222
##########
ENDMAP


NAME:     d_20
TAGS:     d_20
KMONS:    1 = place:Depths:2
KMONS:    2 = place:Depths:4
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Dungeon",
:           })
MAP
xxxxxxxxxxxxxxxxxxx
~111112222222111111
xxxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     vaults_1
TAGS:     vaults_1
KMONS:    1 = place:Vaults:1
KMONS:    2 = place:Vaults:4
KFEAT:    v = permarock_wall
COLOUR:   v = cyan
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Vaults",
:           })
MAP
vvvvvvvvvvvvvvvvvvvvvv
~111111111112222222222
vvvvvvvvvvvvvvvvvvvvvv
ENDMAP


NAME:     items_5
TAGS:     items_5
KITEM:    a = ring of slaying plus:2 ident:all /\
          amulet of regeneration ident:all /\
          ring of protection plus:4 ident:all /\
          ring of evasion plus:4 ident:all /\
          ring of strength plus:6 ident:all /\
          ring of intelligence plus:6 ident:all /\
          ring of dexterity plus:6 ident:all /\
          ring of wizardry ident:all /\
          any jewellery ident:all
KITEM:    b = battleaxe plus:4 ego:none ident:all /\
    battleaxe plus:1 good_item ident:all /\
    executioner's axe plus:2 ego:none ident:all /\
    executioner's axe plus:0 good_item ident:all /\
    broad axe plus:7 ego:none ident:all /\
    broad axe plus:3 good_item ident:all /\
    glaive plus:4 ego:none ident:all /\
    glaive plus:2 good_item ident:all /\
    scythe plus:9 ego:none ident:all /\
    scythe plus:6 good_item ident:all /\
    bardiche plus:2 ego:none ident:all /\
    bardiche plus:0 good_item ident:all /\
    demon trident plus:4 ego:none ident:all /\
    demon trident plus:1 good_item ident:all /\
    great mace plus:4 ego:none ident:all /\
    great mace plus:1 good_item ident:all /\
    giant spiked club plus:4 ego:none ident:all /\
    giant spiked club plus:1 good_item ident:all /\
    demon whip plus:4 ego:none ident:all /\
    demon whip plus:1 good_item ident:all /\
    double sword plus:4 ego:none ident:all /\
    double sword plus:1 good_item ident:all /\
    triple sword plus:2 ego:none ident:all /\
    triple sword plus:0 good_item ident:all /\
    demon blade plus:4 ego:none ident:all /\
    demon blade plus:1 good_item ident:all /\
    great sword plus:4 ego:none ident:all /\
    great sword plus:1 good_item ident:all /\
    lajatang plus:4 ego:none ident:all /\
    lajatang plus:1 good_item ident:all /\
    longbow plus:3 good_item ident:all w:15 /\
    triple crossbow plus:0 good_item ident:all w:15
KITEM:    d = plate armour plus:5 ident:all /\
    plate armour plus:3 good_item ident:all /\
    chain mail plus:5 ident:all w:20 /\
    chain mail plus:2 good_item ident:all w:20 /\
    robe plus:4 ident:all /\
    robe plus:1 good_item ident:all /\
    fire dragon scales plus:3 ident:all /\
    ice dragon scales plus:3 ident:all /\
    swamp dragon scales plus:1 ident:all /\
    acid dragon scales plus:1 ident:all /\
    storm dragon scales plus:2 ident:all w:5 /\
    shadow dragon scales plus:2 ident:all w:5 /\
    gold dragon scales plus:0 ident:all /\
    pair of gloves plus:1 ident:all /\
    pair of gloves plus:0 good_item ident:all /\
    pair of boots plus:1 ident:all /\
    pair of boots plus:0 good_item ident:all /\
    helmet plus:1 ident:all /\
    helmet plus:0 good_item ident:all /\
    cloak plus:1 ident:all /\
    cloak plus:0 good_item ident:all /\
    hat plus:1 ident:all /\
    hat plus:0 good_item ident:all /\
    tower shield plus:3 ident:all /\
    tower shield plus:0 good_item ident:all /\
    barding plus:2 ident:all w:5
: line_setup(_G)
: general_item_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
&.aaaaa...bbbbbb...dddddd...!!!!!!...???????.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     swamp_end
TAGS:     swamp_end
KMONS:    1 = hydra / swamp dragon / swamp drake w:2
KMONS:    2 = place:Swamp:$
KITEM:    2 = decaying rune of zot
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Swamp:4",
:           })
MAP
tttttttttttttt
~1111112111111
tttttttttttttt
ENDMAP


NAME:     shoals_end
TAGS:     shoals_end
KMONS:    1 = merfolk impaler / merfolk javelineer / merfolk aquamancer /\
              merfolk avatar w:3 / merfolk w:3
KMONS:    2 = Ilsuiw
COLOUR:   12 = brown
KITEM:    2 = barnacled rune of zot
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Shoals:4",
:           })
MAP
xxxxxxxxxxxxxx
~1111112111111
xxxxxxxxxxxxxx
ENDMAP


NAME:     spider_end
TAGS:     spider_end
KMONS:    1 = redback / emperor scorpion w:35 / jumping spider /\
              demonic crawler /\
              wolf spider / ghost moth / moth of wrath
KMONS:    2 = ghost moth / moth of wrath w:4
COLOUR:   12 = brown
KITEM:    2 = gossamer rune of zot
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Spider:4",
:           })
MAP
xxxxxxxxxxxxxx
~1111112111111
xxxxxxxxxxxxxx
ENDMAP


NAME:     snake_end
TAGS:     snake_end
KMONS:    1 = naga / naga warrior / naga mage / nagaraja w:20 /\
              guardian serpent
KMONS:    2 = nagaraja
COLOUR:   12 = lightgreen
KITEM:    2 = serpentine rune of zot
COLOUR:   # = yellow
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Snake:4",
:           })
MAP
##############
~1111112111111
##############
ENDMAP


NAME:     vaults_end
TAGS:     vaults_end
ORIENT:   encompass
KMONS:    1 = vault guard
KMONS:    2 = place:Vaults:$
KMONS:    3 = shadow dragon w:15 / quicksilver dragon / golden dragon /\
              titan / tentacled monstrosity / stone giant / lich w:5 /\
              ancient lich / place:Vaults:$ w:40
KMONS:    4 = shadow dragon
KMONS:    5 = shadow dragon
KITEM:    4 = silver rune of zot
KITEM:    2 = *
KITEM:    3 = |
KFEAT:    v = permarock_wall
COLOUR:   v = cyan
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Vaults:5",
:           })
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
~1111111111111111111111111&22222322222525222&253334353
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
ENDMAP


NAME:     d_27
TAGS:     d_27
KMONS:    1 = place:Depths:$
KMONS:    2 = fire dragon w:20 / ice dragon w:20 / storm dragon /\
              bone dragon / golden dragon / acid dragon
KMONS:    3 = base draconian
SUBST:    2 = 2223, 3 = 3332
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to D:27",
:           })
MAP
xxxxxxxxxxxxxxxxxxxxxxx
~111111111&222222333333
xxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     items_6
TAGS:     items_6
ORIENT:   encompass
KITEM:    a = amulet of faith randart ident:all /\
    amulet of guardian spirit randart ident:all /\
    amulet of magic regeneration randart ident:all /\
    amulet of reflection randart ident:all /\
    amulet of regeneration randart ident:all /\
    ring of slaying plus:3 randart ident:all /\
    any jewellery randart level:27 ident:all w:40 /\
    ring of protection from fire randart ident:all /\
    ring of protection from cold randart ident:all /\
    ring of willpower randart ident:all /\
    ring of fire randart ident:all /\
    ring of ice randart ident:all /\
    ring of see invisible randart ident:all /\
    ring of poison resistance randart ident:all /\
    ring of slaying plus:3 ident:all /\
    ring of resist corrosion randart ident:all /\
    ring of protection plus:3 randart ident:all /\
    ring of evasion plus:3 randart ident:all /\
    ring of strength plus:3 randart ident:all /\
    ring of intelligence plus:3 randart ident:all /\
    ring of dexterity plus:3 randart ident:all /\
    ring of wizardry ident:all randart
KITEM:    b = battleaxe plus:5 good_item ident:all /\
    battleaxe plus:5 randart ident:all w:5 /\
    executioner's axe plus:5 good_item ident:all /\
    executioner's axe plus:5 randart ident:all w:5 /\
    broad axe plus:5 good_item ident:all /\
    broad axe plus:5 randart ident:all w:5 /\
    glaive plus:5 good_item ident:all /\
    glaive plus:5 randart ident:all w:5 /\
    scythe plus:11 good_item ident:all /\
    scythe plus:11 randart ident:all w:5 /\
    bardiche plus:5 good_item ident:all /\
    bardiche plus:5 randart ident:all w:5 /\
    demon trident plus:5 good_item ident:all /\
    demon trident plus:5 randart ident:all w:5 /\
    great mace plus:5 good_item ident:all /\
    great mace plus:5 randart ident:all w:5 /\
    giant spiked club plus:5 good_item ident:all /\
    giant spiked club plus:5 randart ident:all w:5 /\
    demon whip plus:5 good_item ident:all /\
    demon whip plus:5 randart ident:all w:5 /\
    double sword plus:5 good_item ident:all /\
    double sword plus:5 randart ident:all w:5 /\
    triple sword plus:5 good_item ident:all /\
    triple sword plus:5 randart ident:all w:5 /\
    demon blade plus:5 good_item ident:all /\
    demon blade plus:5 randart ident:all w:5 /\
    great sword plus:5 good_item ident:all /\
    great sword plus:5 randart ident:all w:5 /\
    lajatang plus:5 good_item ident:all /\
    lajatang plus:5 randart ident:all w:5 /\
    longbow plus:5 ego:vorpal ident:all w:15 /\
    triple crossbow plus:5 good_item ident:all w:15
KITEM:    d = plate armour plus:6 ident:all /\
    plate armour plus:4 good_item ident:all /\
    chain mail plus:6 ident:all /\
    chain mail plus:4 good_item ident:all /\
    robe plus:4 ego:resistance ident:all /\
    fire dragon scales plus:6 ident:all /\
    ice dragon scales plus:6 ident:all /\
    swamp dragon scales plus:4 ident:all /\
    swamp dragon scales plus:2 good_item ident:all /\
    acid dragon scales plus:4 ident:all /\
    acid dragon scales plus:2 good_item ident:all /\
    quicksilver dragon scales ident:all w:5 /\
    storm dragon scales plus:5 ident:all w:5 /\
    storm dragon scales plus:3 good_item ident:all w:5 /\
    shadow dragon scales plus:5 ident:all w:5 /\
    shadow dragon scales plus:3 good_item ident:all w:5 /\
    gold dragon scales plus:4 ident:all /\
    gold dragon scales plus:0 good_item ident:all /\
    pair of gloves plus:2 ident:all /\
    pair of gloves plus:0 good_item ident:all /\
    pair of boots plus:2 ident:all /\
    pair of boots plus:0 good_item ident:all /\
    helmet plus:2 ident:all /\
    helmet plus:0 good_item ident:all /\
    cloak plus:2 ident:all /\
    cloak plus:0 good_item ident:all /\
    hat plus:2 ident:all /\
    hat plus:0 good_item ident:all /\
    tower shield plus:5 ident:all /\
    tower shield plus:3 good_item ident:all /\
    barding plus:4 ident:all w:5
KITEM:     e = potion of haste q:5 ident:all
KITEM:     f = potion of magic q:5 ident:all
: line_setup(_G)
: general_item_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
&...aaaaa....bbbbbbb...ddddddd...!!!!!!...??????..e.f.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


NAME:     zot_1
TAGS:     zot_1
KMONS:    1 = place:Zot:1 w:30 / base draconian / nonbase draconian
KMONS:    2 = place:Zot:2 w:30 / base draconian / nonbase draconian
KMONS:    3 = place:Zot:3 w:30 / base draconian / nonbase draconian
KMONS:    4 = place:Zot:4 w:30 / base draconian / nonbase draconian
COLOUR:   # = white
COLOUR:   1 = lightgrey
COLOUR:   X = blue
KFEAT:    X = permarock_wall
COLOUR:   2 = lightgrey
COLOUR:   Y = lightblue
KFEAT:    Y = permarock_wall
COLOUR:   3 = blue
COLOUR:   Z = magenta
KFEAT:    Z = permarock_wall
COLOUR:   4 = lightblue
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Realm of Zot",
:           })
MAP
########XXXXXXXXXYYYYYYYYYYZZZZZZZZZZ
~1111111&22222222&333333333&444444444
########XXXXXXXXXYYYYYYYYYYZZZZZZZZZZ
ENDMAP


NAME:     zot_end
TAGS:     zot_end
ORIENT:   encompass
KMONS:    1 = orb guardian
KMONS:    2 = place:Zot:$
KMONS:    3 = orb of fire
KMONS:    4 = ancient lich
KMONS:    5 = electric golem
KMONS:    6 = shadow dragon / golden dragon / nonbase draconian /\
              killer klown / moth of wrath / place:Zot:$
KMONS:    7 = moth of wrath
KITEM:    7 = orb of zot
KMONS:    8 = moth of wrath
SUBST:    0 = 122345666
COLOUR:   123456780 = magenta
COLOUR:   # = lightmagenta
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Zot:5",
:           })
: lua_marker('<', props_marker {
:           door_description_suffix=" to the ~*~Extended Endgame~*~",
:           })
MAP
#########################################################
~1111111111&22112211&4+3+5&00000003000000&11111171111181<
#########################################################
ENDMAP


NAME:     crypt_end
TAGS:     crypt_end
KMONS:    1 = vampire knight w:40 / lich / ancient lich
KFEAT:    c = permarock_wall
COLOUR:   c = lightgrey
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Crypt",
:           })
MAP
cccccccccccc
~11111111111
cccccccccccc
ENDMAP


NAME:     forest_end
TAGS:     forest_end
KMONS:    1 = spriggan col:white name:baker n_suf ; robe . dagger
COLOUR:   t = green / lightgreen w:5
COLOUR:   1 = brown
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Forest",
:           })
MAP
tttttttttttt
~11111111111
tttttttttttt
ENDMAP


NAME:     elf_end
TAGS:     elf_end
KMONS:    1 = deep elf annihilator / deep elf high priest / deep elf sorcerer /\
          deep elf master archer / deep elf blademaster /\
          deep elf demonologist / deep elf death mage
KMONS:    2 = deep elf blademaster
KITEM:    2 = elven rune of zot
COLOUR:   # = elven_brick
COLOUR:   12 = white
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Elven Halls",
:           })
MAP
###############
~11111121111111
###############
ENDMAP


NAME:     slime_end
TAGS:     slime_end
KMONS:    1 = azure jelly / acid blob w:20 / rockslime / floating eye w:4 /\
              golden eye w:4 / quicksilver ooze w:4
KMONS:    2 = the Royal Jelly
KITEM:    2 = slimy rune of zot
COLOUR:   # = lightgreen
COLOUR:   12 = green
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Slime Pits",
:           })
MAP
####################
~1111111112111111111
####################
ENDMAP


NAME:     tomb_end
TAGS:     tomb_end
KMONS:    1 = guardian mummy
KMONS:    2 = mummy priest
KMONS:    3 = royal mummy
KMONS:    4 = sphinx
KMONS:    5 = royal mummy
KITEM:    5 = golden rune of zot
COLOUR:   # = lightgrey
COLOUR:   12345 = brown
SUBST:    2 = 22111113, 3 = 333211
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Tomb",
:           })
MAP
############################################
~444444444444&1111111121&222222222&333335333
############################################
ENDMAP


NAME:     abyss_end
TAGS:     abyss_end
KMONS:    1 = place:Abyss
KMONS:    2 = wandering mushroom
KITEM:    2 = abyssal rune of zot
COLOUR:   #12 = random
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to the Abyss",
:           })
MAP
############
~11111211111
############
ENDMAP


NAME:     pan_hell_end
TAGS:     pan_hell_end
KMONS:    1 = Dispater
KITEM:    1 = iron rune of zot
KMONS:    2 = Ereshkigal
KITEM:    2 = bone rune of zot
KMONS:    3 = Asmodeus
KITEM:    3 = obsidian rune of zot
KMONS:    4 = Antaeus
KITEM:    4 = icy rune of zot
KMONS:    5 = Cerebov
KITEM:    5 = fiery rune of zot
KMONS:    6 = Gloorx Vloq
KITEM:    6 = dark rune of zot
KMONS:    7 = Lom Lobon
KITEM:    7 = magical rune of zot
KMONS:    8 = Mnoleg
KITEM:    8 = glowing rune of zot
KMONS:    9 = Geryon
SHUFFLE:  12345678
COLOUR:   # = lightred
: line_setup(_G)
: general_item_setup(_G)
: lua_marker('~', props_marker {
:           door_description_suffix=" to Hell & Pan",
:           })
MAP
##########################
~9&1..2..3..4..5..6..7..8#
##########################
ENDMAP
