################################################################################
# The Grid: some number of rooms, at least one of which contains a large prize
# and some big monsters, and the remainder of which have easier monsters and
# smaller prizes (if they have either one at all).
#
################################################################################
#
# Additional vaults welcome. To guarantee that islands are not produced,
# subvaults must meet two conditions. Condition 1:
# Let '?' represent squares in the subvault:
#      @
#  ?????????
#  ?????????
#  ?????????
#  ?????????
# @?????????@
#  ?????????
#  ?????????
#  ?????????
#  ?????????
#      @
#
#       @
#     ?????
#    ???????
#   ?????????
#  ???????????
#  ???????????
# @???????????@
#  ???????????
#  ???????????
#   ?????????
#    ???????
#     ?????
#       @
#
#    @
#  ?????
#  ?????
# @?????@
#  ?????
#  ?????
#    @
#
# @         @
#  ?????????
#  ?????????
#   ???????
#   ???????
#    ?????
#    ?????
#     ???
#     ???
#      ?
#      ?
#      @
#
# All four @ symbols must be reachable from each other through the subvault,
# without passing through another @ symbol.
#
# Condition 2: all subvaults for a shape must have the same bounding box as
# the shape. Otherwise connectivity can break as the main vault will not know
# where to place the subvault. For all the existing shapes, if your paths
# between the @s are correct, it guarantees your bounding box is large enough.
# But this may not be the case for new subvault shapes added by other people.
#
# Currently one subvault for each tag has allow_dup to safeguard against running
# out of subvaults. Running out of subvaults should never happen outside of
# wizmode in the first place, but since it causes an infinite loop it's pretty
# annoying even in wizmode.
#
################################################################################
#
# HACK: the_grid subvaults use " " instead of "x" for their walls. This is so
# the main vault can use SUBST: to make all walls in all subvaults the same
# type (we don't want one crystal room+two stone rooms+one metal room; we want
# four crystal rooms, or four stone rooms, or four metal rooms.)
#
# A few themed subvaults have their own crystal/metal/stone/whatever walls, but
# those are a small minority of the total wall squares in the vault.
#
# Walls:
# 50%: stone
# 25%: metal
# 15%: crystal
# 8%:  amorphous mixture of two of these materials
# 2%:  amorphous mixture of all three materials
#
# Rock walls are never included, this is because a digging monster could ruin
# the vault.
#
################################################################################
#
# Some main vaults have "mashed" versions where there are no walls between the
# subvaults, and may have a chance of having no border at all.
#
################################################################################
#
# This turns every alphabetic character except x, y, and z into walls, so plan
# ahead.
{{
function the_grid_main_setup(e,no_doors)
  e.tags('uniq_thegrid')
  e.tags('transparent')
  if no_doors then
    e.subst('" : x...')
  else
    e.subst('" : x+++')
    e.subst('+ : +..')
  end
  e.subst('ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvw = x')
  e.subst('x : c:50 v:25 b:15 Z:8 Q:2')
  e.subst('Z : X:5 Y:3 Z:2')
  e.subst('X = cv')
  e.subst('Y = cb')
  e.subst('Z = vb')
  e.subst('Q = ccvb')
end
}}

default-depth: D:7-, Depths, Elf

################################################################################
# Original (9x9 square) main vaults
#
NAME:     minmay_the_grid_2x2
SUBVAULT: A : the_grid
SUBVAULT: B : the_grid
SUBVAULT: C : the_grid
SUBVAULT: D : the_grid_prize
: the_grid_main_setup(_G)
MAP
.......................
.xxxxx"xxxxxxxxx"xxxxx.
.xAAAAAAAAAxBBBBBBBBBx.
.xAAAAAAAAAxBBBBBBBBBx.
.xAAAAAAAAAxBBBBBBBBBx.
.xAAAAAAAAAxBBBBBBBBBx.
.+AAAAAAAAA+BBBBBBBBB".
.xAAAAAAAAAxBBBBBBBBBx.
.xAAAAAAAAAxBBBBBBBBBx.
.xAAAAAAAAAxBBBBBBBBBx.
.xAAAAAAAAAxBBBBBBBBBx.
.xxxxx"xxxxxxxxx+xxxxx.
.xDDDDDDDDDxCCCCCCCCCx.
.xDDDDDDDDDxCCCCCCCCCx.
.xDDDDDDDDDxCCCCCCCCCx.
.xDDDDDDDDDxCCCCCCCCCx.
."DDDDDDDDD+CCCCCCCCC".
.xDDDDDDDDDxCCCCCCCCCx.
.xDDDDDDDDDxCCCCCCCCCx.
.xDDDDDDDDDxCCCCCCCCCx.
.xDDDDDDDDDxCCCCCCCCCx.
.xxxxx"xxxxxxxxx"xxxxx.
.......................
ENDMAP

NAME:     minmay_the_grid_plus
ORIENT:   float
WEIGHT:   5
SUBVAULT: A : the_grid
SUBVAULT: B : the_grid
SUBVAULT: C : the_grid
SUBVAULT: D : the_grid
SUBVAULT: E : the_grid_prize
: the_grid_main_setup(_G)
MAP
          .............
          .xxxxx+xxxxx.
          .xBBBBBBBBBx.
          .xBBBBBBBBBx.
          .xBBBBBBBBBx.
          .xBBBBBBBBBx.
          .+BBBBBBBBB+.
          .xBBBBBBBBBx.
          .xBBBBBBBBBx.
          .xBBBBBBBBBx.
...........xBBBBBBBBBx...........
.xxxxx+xxxxxxxxx+xxxxxxxxx+xxxxx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.+DDDDDDDDD+EEEEEEEEE+AAAAAAAAA+.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xxxxx+xxxxxxxxx+xxxxxxxxx+xxxxx.
...........xCCCCCCCCCx...........
          .xCCCCCCCCCx.
          .xCCCCCCCCCx.
          .xCCCCCCCCCx.
          .+CCCCCCCCC+.
          .xCCCCCCCCCx.
          .xCCCCCCCCCx.
          .xCCCCCCCCCx.
          .xCCCCCCCCCx.
          .xxxxx+xxxxx.
          .............
ENDMAP

NAME:     minmay_the_grid_plus_closed
ORIENT:   float
WEIGHT:   5
SUBVAULT: A : the_grid
SUBVAULT: B : the_grid
SUBVAULT: C : the_grid
SUBVAULT: D : the_grid
SUBVAULT: E : the_grid_prize
: the_grid_main_setup(_G,true)
MAP
          .............
      .....xxxxx+xxxxx.....
    ...xxxxxBBBBBBBBBxxxxx...
   ..xxxxxxxBBBBBBBBBxxxxxxx..
  ..xxxxxxxxBBBBBBBBBxxxxxxxx..
  .xxxxxxxxxBBBBBBBBBxxxxxxxxx.
 ..xxxxx....BBBBBBBBB....xxxxx..
 .xxxxx..xxxBBBBBBBBBxxx..xxxxx.
 .xxxx..xxxxBBBBBBBBBxxxx..xxxx.
 .xxxx.xxxxxBBBBBBBBBxxxxx.xxxx.
..xxxx.xxxxxBBBBBBBBBxxxxx.xxxx..
.xxxxx.xxxxxxxxx+xxxxxxxxx.xxxxx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.+DDDDDDDDD+EEEEEEEEE+AAAAAAAAA+.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xDDDDDDDDDxEEEEEEEEExAAAAAAAAAx.
.xxxxx.xxxxxxxxx+xxxxxxxxx.xxxxx.
..xxxx.xxxxxCCCCCCCCCxxxxx.xxxx..
 .xxxx.xxxxxCCCCCCCCCxxxxx.xxxx.
 .xxxx..xxxxCCCCCCCCCxxxx..xxxx.
 .xxxxx..xxxCCCCCCCCCxxx..xxxxx.
 ..xxxxx....CCCCCCCCC....xxxxx..
  .xxxxxxxxxCCCCCCCCCxxxxxxxxx.
  ..xxxxxxxxCCCCCCCCCxxxxxxxx..
   ..xxxxxxxCCCCCCCCCxxxxxxx..
    ...xxxxxCCCCCCCCCxxxxx...
      .....xxxxx+xxxxx.....
          .............
ENDMAP

NAME:     minmay_the_grid_3x2
DEPTH:    D:9-, Depths, Elf
ORIENT:   float
SUBVAULT: A : the_grid
SUBVAULT: B : the_grid
SUBVAULT: C : the_grid
SUBVAULT: D : the_grid
SUBVAULT: F : the_grid
SUBVAULT: E : the_grid_prize
: the_grid_main_setup(_G)
MAP
.................................
.xxxxx"xxxxxxxxx"xxxxxxxxx"xxxxx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
."AAAAAAAAA+BBBBBBBBB+CCCCCCCCC".
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xxxxx+xxxxxxxxx"xxxxxxxxx+xxxxx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
."DDDDDDDDD+EEEEEEEEE"FFFFFFFFF".
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xxxxx"xxxxxxxxx"xxxxxxxxx+xxxxx.
.................................
ENDMAP

NAME:     minmay_the_grid_net
DEPTH:    D:9-, Depths, Elf
ORIENT:   float
SUBVAULT: A : the_grid
SUBVAULT: B : the_grid
SUBVAULT: C : the_grid
SUBVAULT: D : the_grid
SUBVAULT: F : the_grid
SUBVAULT: E : the_grid_prize
: the_grid_main_setup(_G)
MAP
                    .............
                    .xxxxx+xxxxx.
                    .xBBBBBBBBBx.
                    .xBBBBBBBBBx.
                    .xBBBBBBBBBx.
                    .xBBBBBBBBBx.
                    .+BBBBBBBBB+.
                    .xBBBBBBBBBx.
                    .xBBBBBBBBBx.
                    .xBBBBBBBBBx.
.....................xBBBBBBBBBx...........
.xxxxx+xxxxxxxxx+xxxxxxxxx+xxxxxxxxx+xxxxx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxCCCCCCCCCx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxCCCCCCCCCx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxCCCCCCCCCx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxCCCCCCCCCx.
.+DDDDDDDDD+EEEEEEEEE+FFFFFFFFF+CCCCCCCCC+.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxCCCCCCCCCx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxCCCCCCCCCx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxCCCCCCCCCx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxCCCCCCCCCx.
.xxxxx+xxxxxxxxx+xxxxxxxxx+xxxxxxxxx+xxxxx.
...........xAAAAAAAAAx.....................
          .xAAAAAAAAAx.
          .xAAAAAAAAAx.
          .xAAAAAAAAAx.
          .+AAAAAAAAA+.
          .xAAAAAAAAAx.
          .xAAAAAAAAAx.
          .xAAAAAAAAAx.
          .xAAAAAAAAAx.
          .xxxxx+xxxxx.
          .............
ENDMAP

NAME:     minmay_the_grid_4x2
DEPTH:    D:9-, Depths, Elf
ORIENT:   float
SUBVAULT: A : the_grid
SUBVAULT: B : the_grid
SUBVAULT: C : the_grid
SUBVAULT: D : the_grid
SUBVAULT: F : the_grid
SUBVAULT: G : the_grid
SUBVAULT: H : the_grid
SUBVAULT: E : the_grid_prize
: the_grid_main_setup(_G)
MAP
...........................................
.xxxxx"xxxxxxxxx"xxxxxxxxx"xxxxxxxxx"xxxxx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCxHHHHHHHHHx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCxHHHHHHHHHx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCxHHHHHHHHHx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCxHHHHHHHHHx.
."AAAAAAAAA+BBBBBBBBB+CCCCCCCCC+HHHHHHHHH".
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCxHHHHHHHHHx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCxHHHHHHHHHx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCxHHHHHHHHHx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCxHHHHHHHHHx.
.xxxxx+xxxxxxxxx"xxxxxxxxx"xxxxxxxxx+xxxxx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxGGGGGGGGGx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxGGGGGGGGGx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxGGGGGGGGGx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxGGGGGGGGGx.
."DDDDDDDDD+EEEEEEEEE"FFFFFFFFF+GGGGGGGGG".
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxGGGGGGGGGx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxGGGGGGGGGx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxGGGGGGGGGx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFxGGGGGGGGGx.
.xxxxx"xxxxxxxxx"xxxxxxxxx+xxxxxxxxx"xxxxx.
...........................................
ENDMAP

NAME:     minmay_the_grid_3x3
DEPTH:    D:9-, Depths, Elf
ORIENT:   float
SUBVAULT: A : the_grid
SUBVAULT: B : the_grid
SUBVAULT: C : the_grid
SUBVAULT: D : the_grid
SUBVAULT: F : the_grid
SUBVAULT: G : the_grid
SUBVAULT: H : the_grid
SUBVAULT: I : the_grid
SUBVAULT: E : the_grid_prize
: the_grid_main_setup(_G)
MAP
.................................
.xxxxx"xxxxxxxxx"xxxxxxxxx"xxxxx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.+AAAAAAAAA+BBBBBBBBB+CCCCCCCCC".
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xAAAAAAAAAxBBBBBBBBBxCCCCCCCCCx.
.xxxxx"xxxxxxxxx"xxxxxxxxx+xxxxx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
."DDDDDDDDD+EEEEEEEEE"FFFFFFFFF".
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xDDDDDDDDDxEEEEEEEEExFFFFFFFFFx.
.xxxxx+xxxxxxxxx"xxxxxxxxx+xxxxx.
.xGGGGGGGGGxHHHHHHHHHxIIIIIIIIIx.
.xGGGGGGGGGxHHHHHHHHHxIIIIIIIIIx.
.xGGGGGGGGGxHHHHHHHHHxIIIIIIIIIx.
.xGGGGGGGGGxHHHHHHHHHxIIIIIIIIIx.
."GGGGGGGGG+HHHHHHHHH+IIIIIIIII".
.xGGGGGGGGGxHHHHHHHHHxIIIIIIIIIx.
.xGGGGGGGGGxHHHHHHHHHxIIIIIIIIIx.
.xGGGGGGGGGxHHHHHHHHHxIIIIIIIIIx.
.xGGGGGGGGGxHHHHHHHHHxIIIIIIIIIx.
.xxxxx"xxxxxxxxx"xxxxxxxxx"xxxxx.
.................................
ENDMAP

################################################################################
# 9x9 triangle main vaults
#
NAME:       minmay_the_grid_triangle_9x9_recursive_2
ORIENT:     float
DEPTH:      D:7-, Depths, Elf
SUBVAULT:   A : the_grid_triangle_9x9_prize
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
: the_grid_main_setup(_G)
MAP
...........................
."xxxxxxxxxxxxxxxxxxxxxxx".
.xCCCCCCCCCxxAxxBBBBBBBBBx.
.xCCCCCCCCCxxAxxBBBBBBBBBx.
.xxCCCCCCCxxAAAxxBBBBBBBxx.
..xCCCCCCCxxAAAxxBBBBBBBx..
 .xxCCCCCxxAAAAAxxBBBBBxx.
 ..xCCCCCxxAAAAAxxBBBBBx..
  .xxCCCxxAAAAAAAxxBBBxx.
  ..xCCCxxAAAAAAAxxBBBx..
   .xxCxxAAAAAAAAAxxBxx.
   ..xCx+AAAAAAAAA+xBx..
    .xx.xxxxxxxxxxx.xx.
    ..x..xxxxxxxxx..xx.
     .xx.xxxxxxxxx.xx..
     ..xxDDDDDDDDDxx..
      ..xDDDDDDDDDx..
       .xxDDDDDDDxx.
       ..xDDDDDDDx..
        .xxDDDDDxx.
        ..xDDDDDx..
         .xxDDDxx.
         ..xDDDx..
          .xxDxx.
          ..xDx..
           .x+x.
           .....
ENDMAP



NAME:       minmay_the_grid_triangle_9x9_recursive_2_mashed
ORIENT:     float
DEPTH:      D:9-, Depths, Elf
SUBVAULT:   A : the_grid_triangle_9x9_prize
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
: the_grid_main_setup(_G)
MAP
.......................
."xxxxxxxxxxxxxxxxxxx".
.xCCCCCCCCCABBBBBBBBBx.
.xCCCCCCCCCABBBBBBBBBx.
.xxCCCCCCCAAABBBBBBBxx.
..xCCCCCCCAAABBBBBBBx..
 .xxCCCCCAAAAABBBBBxx.
 ..xCCCCCAAAAABBBBBx..
  .xxCCCAAAAAAABBBxx.
  ..xCCCAAAAAAABBBx..
   .xxCAAAAAAAAABxx.
   ..xCAAAAAAAAABx..
    .xxDDDDDDDDDxx.
    ..xDDDDDDDDDx..
     .xxDDDDDDDxx.
     ..xDDDDDDDx..
      .xxDDDDDxx.
      ..xDDDDDx..
       .xxDDDxx.
       ..xDDDx..
        .xxDxx.
        ..xDx..
         .x+x.
         .....
ENDMAP

NAME:       minmay_the_grid_triangle_9x9_rhombus_thin
ORIENT:     float
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9_prize
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
: the_grid_main_setup(_G)
MAP
         ................
         .xxxxxxxxxxxxxx.
        ..xAxxBBBBBBBBBx.
        .xxAxxBBBBBBBBBx.
       ..xAAAxxBBBBBBBxx.
       .xxAAAxxBBBBBBBx..
      ..xAAAAAxxBBBBBxx.
      .xxAAAAAxxBBBBBx..
     ..xAAAAAAAxxBBBxx.
     .xxAAAAAAAxxBBBx..
    ..xAAAAAAAAAxxBxx.
    .xxAAAAAAAAAxxBx..
    .x+x"xxxxxxx+x+x.
   ..xCxxDDDDDDDDDxx.
   .xxCxxDDDDDDDDDx..
  ..xCCCxxDDDDDDDxx.
  .xxCCCxxDDDDDDDx..
 ..xCCCCCxxDDDDDxx.
 .xxCCCCCxxDDDDDx..
..xCCCCCCCxxDDDxx.
.xxCCCCCCCxxDDDx..
.xCCCCCCCCCxxDxx.
.xCCCCCCCCCxxDx..
.+xxxxxxxxx"x"x.
................
ENDMAP

NAME:       minmay_the_grid_triangle_9x9_rhombus_thin_mashed
ORIENT:     float
DEPTH:      D:9-, Depths, Elf
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9_prize
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
: the_grid_main_setup(_G)
MAP
         ..............
         .xxxxxxxxxxxx.
        ..xABBBBBBBBBx.
        .xxABBBBBBBBBx.
       ..xAAABBBBBBBxx.
       .xxAAABBBBBBBx..
      ..xAAAAABBBBBxx.
      .xxAAAAABBBBBx..
     ..xAAAAAAABBBxx.
     .xxAAAAAAABBBx..
    ..xAAAAAAAAABxx.
    .x"AAAAAAAAABx..
   ..xCDDDDDDDDDxx.
   .xxCDDDDDDDDDx..
  ..xCCCDDDDDDDxx.
  .xxCCCDDDDDDDx..
 ..xCCCCCDDDDDxx.
 .xxCCCCCDDDDDx..
..xCCCCCCCDDDxx.
.xxCCCCCCCDDDx..
.xCCCCCCCCCDxx.
.xCCCCCCCCCDx..
.+xxxxxxxxx"x.
..............
ENDMAP

NAME:       minmay_the_grid_triangle_9x9_line_8_mashed
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
SUBVAULT:   E : the_grid_triangle_9x9
SUBVAULT:   F : the_grid_triangle_9x9
SUBVAULT:   G : the_grid_triangle_9x9
SUBVAULT:   H : the_grid_triangle_9x9_prize
: the_grid_main_setup(_G)
MAP
    ............................................
    ."xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.
   ..xABBBBBBBBBCDDDDDDDDDEFFFFFFFFFGHHHHHHHHHx.
   .xxABBBBBBBBBCDDDDDDDDDEFFFFFFFFFGHHHHHHHHHx.
  ..xAAABBBBBBBCCCDDDDDDDEEEFFFFFFFGGGHHHHHHHxx.
  .xxAAABBBBBBBCCCDDDDDDDEEEFFFFFFFGGGHHHHHHHx..
 ..xAAAAABBBBBCCCCCDDDDDEEEEEFFFFFGGGGGHHHHHxx.
 .xxAAAAABBBBBCCCCCDDDDDEEEEEFFFFFGGGGGHHHHHx..
..xAAAAAAABBBCCCCCCCDDDEEEEEEEFFFGGGGGGGHHHxx.
.xxAAAAAAABBBCCCCCCCDDDEEEEEEEFFFGGGGGGGHHHx..
.xAAAAAAAAABCCCCCCCCCDEEEEEEEEEFGGGGGGGGGHxx.
.xAAAAAAAAABCCCCCCCCCDEEEEEEEEEFGGGGGGGGGHx..
.+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.
............................................
ENDMAP

NAME:       minmay_the_grid_triangle_9x9_rhombus_full
ORIENT:     float
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
SUBVAULT:   E : the_grid_triangle_9x9
SUBVAULT:   F : the_grid_triangle_9x9
SUBVAULT:   G : the_grid_triangle_9x9
SUBVAULT:   H : the_grid_triangle_9x9_prize
: the_grid_main_setup(_G)
MAP
         ..............................
         .xxxxxxxxxxxxxxxxxxxxxxxxxxxx.
         .xxxxxxxxxxxxx..xxxxxxxxxxxxx.
        ..xAxxBBBBBBBBBxxGxxHHHHHHHHHx.
        .xxAxxBBBBBBBBBxxGxxHHHHHHHHHx.
       ..xAAAxxBBBBBBBxxGGGxxHHHHHHHxx.
       .xxAAAxxBBBBBBBxxGGGxxHHHHHHHx..
      ..xAAAAAxxBBBBBxxGGGGGxxHHHHHxx.
      .xxAAAAAxxBBBBBxxGGGGGxxHHHHHx..
     ..xAAAAAAAxxBBBxxGGGGGGGxxHHHxx.
     .xxAAAAAAAxxBBBxxGGGGGGGxxHHHx..
    ..xAAAAAAAAAxxBxxGGGGGGGGGxxHxx.
    .xxAAAAAAAAAxxBxxGGGGGGGGGxxHx..
    .x+xxxxxxxxx+xx+xx+xxxxxxxxx+x.
   ..xCxxDDDDDDDDDxxExxFFFFFFFFFxx.
   .xxCxxDDDDDDDDDxxExxFFFFFFFFFx..
  ..xCCCxxDDDDDDDxxEEExxFFFFFFFxx.
  .xxCCCxxDDDDDDDxxEEExxFFFFFFFx..
 ..xCCCCCxxDDDDDxxEEEEExxFFFFFxx.
 .xxCCCCCxxDDDDDxxEEEEExxFFFFFx..
..xCCCCCCCxxDDDxxEEEEEEExxFFFxx.
.xxCCCCCCCxxDDDxxEEEEEEExxFFFx..
.xCCCCCCCCCxxDxxEEEEEEEEExxFxx.
.xCCCCCCCCCxxDxxEEEEEEEEExxFx..
.+xxxxxxxxxxxx..xxxxxxxxxxxxx.
.xxxxxxxxxxxxxxxxxxxxxxxxxxxx.
..............................
ENDMAP

NAME:       minmay_the_grid_triangle_9x9_rhombus_full_mashed
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
SUBVAULT:   E : the_grid_triangle_9x9
SUBVAULT:   F : the_grid_triangle_9x9
SUBVAULT:   G : the_grid_triangle_9x9
SUBVAULT:   H : the_grid_triangle_9x9_prize
: the_grid_main_setup(_G)
MAP
         ........................
         ."xxxxxxxxxxxxxxxxxxxxx.
        ..xABBBBBBBBBGHHHHHHHHHx.
        .xxABBBBBBBBBGHHHHHHHHHx.
       ..xAAABBBBBBBGGGHHHHHHHxx.
       .xxAAABBBBBBBGGGHHHHHHHx..
      ..xAAAAABBBBBGGGGGHHHHHxx.
      .xxAAAAABBBBBGGGGGHHHHHx..
     ..xAAAAAAABBBGGGGGGGHHHxx.
     .xxAAAAAAABBBGGGGGGGHHHx..
    ..xAAAAAAAAABGGGGGGGGGHxx.
    .x"AAAAAAAAABGGGGGGGGGHx..
   ..xCDDDDDDDDDEFFFFFFFFFxx.
   .xxCDDDDDDDDDEFFFFFFFFFx..
  ..xCCCDDDDDDDEEEFFFFFFFxx.
  .xxCCCDDDDDDDEEEFFFFFFFx..
 ..xCCCCCDDDDDEEEEEFFFFFxx.
 .xxCCCCCDDDDDEEEEEFFFFFx..
..xCCCCCCCDDDEEEEEEEFFFxx.
.xxCCCCCCCDDDEEEEEEEFFFx..
.xCCCCCCCCCDEEEEEEEEEFxx.
.xCCCCCCCCCDEEEEEEEEEFx..
.+xxxxxxxxx"xxxxxxxxxx".
........................
ENDMAP

# This shows that you need a lot of wasted space to prevent the geometry from
# degenerating...
NAME:       minmay_the_grid_triangle_9x9_recursive_3
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9_prize
SUBVAULT:   E : the_grid_triangle_9x9
SUBVAULT:   F : the_grid_triangle_9x9
SUBVAULT:   G : the_grid_triangle_9x9
SUBVAULT:   H : the_grid_triangle_9x9
SUBVAULT:   I : the_grid_triangle_9x9
: the_grid_main_setup(_G)
SUBST:      y = n
SUBST:      z = b
MAP
.............................................
.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxyyyy.
..xxxxxxxxxxxxxx..xxxxxxxxxxxx..xxxxxxxxxyy..
 .x+IIIIIIIIIxxExxFFFFFFFFFxxGxxHHHHHHHHHxy.
 ..xIIIIIIIIIxxExxFFFFFFFFFxxGxxHHHHHHHHHx..
  .xxIIIIIIIxxEEExxFFFFFFFxxGGGxxHHHHHHHxx.
  ..xIIIIIIIxxEEExxFFFFFFFxxGGGxxHHHHHHHx..
   .xxIIIIIxxEEEEExxFFFFFxxGGGGGxxHHHHHxx.
   ..xIIIIIxxEEEEExxFFFFFxxGGGGGxxHHHHHx..
    .xxIIIxxEEEEEEExxFFFxxGGGGGGGxxHHHxx.
    ..xIIIxxEEEEEEExxFFFxxGGGGGGGxxHHHx..
     .xxIxxEEEEEEEEExxFxxGGGGGGGGGxxHxx.
     ..xIxxEEEEEEEEExxFxxGGGGGGGGGxxHx..
      .xx..xyxyxyxyxxxx..xyxyxyxyxx.xx.
      ..xxxxzxzxzxzxxxxxxxzxzxzxzxx.x..
       .xxxxyxyxyxyx..xxxxyxyxyxyx.xx.
       ..xxCCCCCCCCCxxAxxBBBBBBBBBxx..
        .xxCCCCCCCCCxxAxxBBBBBBBBBxx.
        ..xxCCCCCCCxxAAAxxBBBBBBBxx..
         .xxCCCCCCCxxAAAxxBBBBBBBxx.
         ..xxCCCCCxxAAAAAxxBBBBBxx..
          .xxCCCCCxxAAAAAxxBBBBBxx.
          ..xxCCCxxAAAAAAAxxBBBxx..
           .xxCCCxxAAAAAAAxxBBBxx.
           ..xxCxxAAAAAAAAAxxBxx..
            .xxCxxAAAAAAAAAxxBxx.
            ..xx.xxyxyxyxyx..xx..
             .xx.xxzxzxzxzxxxxx.
             ..xx.xyxyxyxyxxxx..
              .xxxDDDDDDDDDxxx.
              ..xxDDDDDDDDDxx..
               .xxxDDDDDDDxxx.
               ..xxDDDDDDDxx..
                .xxxDDDDDxxx.
                ..xxDDDDDxx..
                 .xxxDDDxxx.
                 ..xxDDDxx..
                  .xxxDxxx.
                  ..xxDxx..
                   .xxyxx.
                   ..yyy..
                    .yyy.
                    ..y..
                     .y.
                     ...
ENDMAP

NAME:       minmay_the_grid_triangle_9x9_recursive_3_mashed
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9_prize
SUBVAULT:   E : the_grid_triangle_9x9
SUBVAULT:   F : the_grid_triangle_9x9
SUBVAULT:   G : the_grid_triangle_9x9
SUBVAULT:   H : the_grid_triangle_9x9
SUBVAULT:   I : the_grid_triangle_9x9
: the_grid_main_setup(_G)
MAP
.................................
."xxxxxxxxxxxxxxxxxxxxxxxxxxxxx+.
.xIIIIIIIIIEFFFFFFFFFGHHHHHHHHHx.
.xIIIIIIIIIEFFFFFFFFFGHHHHHHHHHx.
.xxIIIIIIIEEEFFFFFFFGGGHHHHHHHxx.
..xIIIIIIIEEEFFFFFFFGGGHHHHHHHx..
 .xxIIIIIEEEEEFFFFFGGGGGHHHHHxx.
 ..xIIIIIEEEEEFFFFFGGGGGHHHHHx.
  .xxIIIEEEEEEEFFFGGGGGGGHHHxx.
  ..xIIIEEEEEEEFFFGGGGGGGHHHx..
   .xxIEEEEEEEEEFGGGGGGGGGHxx.
   ..xIEEEEEEEEEFGGGGGGGGGHx..
    .xxCCCCCCCCCABBBBBBBBBxx.
    ..xCCCCCCCCCABBBBBBBBBx..
     .xxCCCCCCCAAABBBBBBBxx.
     ..xCCCCCCCAAABBBBBBBx..
      .xxCCCCCAAAAABBBBBxx.
      ..xCCCCCAAAAABBBBBx..
       .xxCCCAAAAAAABBBxx.
       ..xCCCAAAAAAABBBx..
        .xxCAAAAAAAAABxx.
        ..xCAAAAAAAAABx..
         .xxDDDDDDDDDxx.
         ..xDDDDDDDDDx..
          .xxDDDDDDDxx.
          ..xDDDDDDDx..
           .xxDDDDDxx.
           ..xDDDDDx..
            .xxDDDxx.
            ..xDDDx..
             .xxDxx.
             ..xDx..
              .xxx.
              .....
ENDMAP

################################################################################
# Octo main vaults
#
NAME:       minmay_the_grid_octo_2x2
ORIENT:     float
SUBVAULT:   A : the_grid_octo
SUBVAULT:   B : the_grid_octo
SUBVAULT:   C : the_grid_octo
SUBVAULT:   D : the_grid_octo_prize
SUBST:      m : nx # Half the time the center is transparent
: the_grid_main_setup(_G)
MAP
   .........   .........
  ..xxx"xxx.. ..xxx"xxx..
 ..xxAAAAAxx...xxBBBBBxx..
..xxAAAAAAAxx.xxBBBBBBBxx..
.xxAAAAAAAAAxxxBBBBBBBBBxx.
.xAAAAAAAAAAAxBBBBBBBBBBBx.
.xAAAAAAAAAAAxBBBBBBBBBBBx.
.+AAAAAAAAAAA+BBBBBBBBBBB".
.xAAAAAAAAAAAxBBBBBBBBBBBx.
.xAAAAAAAAAAAxBBBBBBBBBBBx.
.xxAAAAAAAAAxmxBBBBBBBBBxx.
..xxAAAAAAAmxmxmBBBBBBBxx..
 ..xxAAAAAxxmmmxxBBBBBxx..
  ..xxx"xxmmmmmmmxx+xxx..
 ..xxDDDDDxxmmmxxCCCCCxx..
..xxDDDDDDDmxmxmCCCCCCCxx..
.xxDDDDDDDDDxmxCCCCCCCCCxx.
.xDDDDDDDDDDDxCCCCCCCCCCCx.
.xDDDDDDDDDDDxCCCCCCCCCCCx.
."DDDDDDDDDDD+CCCCCCCCCCC".
.xDDDDDDDDDDDxCCCCCCCCCCCx.
.xDDDDDDDDDDDxCCCCCCCCCCCx.
.xxDDDDDDDDDxxxCCCCCCCCCxx.
..xxDDDDDDDxx.xxCCCCCCCxx..
 ..xxDDDDDxx...xxCCCCCxx..
  ..xxx"xxx.. ..xxx"xxx..
   .........   .........
ENDMAP

NAME:       minmay_the_grid_octo_triangle
ORIENT:     float
SUBVAULT:   A : the_grid_octo
SUBVAULT:   B : the_grid_octo_prize
SUBVAULT:   C : the_grid_octo
: the_grid_main_setup(_G)
MAP
      .........
     ..xxx"xxx..
    ..xxBBBBBxx..
   ..xxBBBBBBBxx..
   .xxBBBBBBBBBxx.
   .xBBBBBBBBBBBx.
   .xBBBBBBBBBBBx.
   ."BBBBBBBBBBB".
   .xBBBBBBBBBBBx.
   .xBBBBBBBBBBBx.
   .xxBBBBBBBBBxxxx"xxx..
   ..xxBBBBBBBxxxCCCCCxx..
   ...xxBBBBBxxxCCCCCCCxx..
  ..xxx.....xxxCCCCCCCCCxx.
 ..xxAAAAAxxxxCCCCCCCCCCCx.
..xxAAAAAAAxx.CCCCCCCCCCCx.
.xxAAAAAAAAAx.CCCCCCCCCCC+.
.xAAAAAAAAAAA.CCCCCCCCCCCx.
.xAAAAAAAAAAA.CCCCCCCCCCCx.
."AAAAAAAAAAA.xCCCCCCCCCxx.
.xAAAAAAAAAAAxxxCCCCCCCxx..
.xAAAAAAAAAAAx.xxCCCCCxx..
.xxAAAAAAAAAxx..xxx"xxx..
..xxAAAAAAAxx...........
 ..xxAAAAAxx..
  ..xxx"xxx..
   .........
ENDMAP

################################################################################
# 5x5 square main vaults
#
NAME:       minmay_the_grid_square_5x5_5x5
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_square_5x5
SUBVAULT:   B : the_grid_square_5x5
SUBVAULT:   C : the_grid_square_5x5
SUBVAULT:   D : the_grid_square_5x5
SUBVAULT:   E : the_grid_square_5x5
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5_prize
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   I : the_grid_square_5x5_prize
SUBVAULT:   J : the_grid_square_5x5
SUBVAULT:   K : the_grid_square_5x5
SUBVAULT:   L : the_grid_square_5x5
SUBVAULT:   M : the_grid_square_5x5_prize
SUBVAULT:   N : the_grid_square_5x5
SUBVAULT:   O : the_grid_square_5x5
SUBVAULT:   P : the_grid_square_5x5
SUBVAULT:   Q : the_grid_square_5x5_prize
SUBVAULT:   R : the_grid_square_5x5
SUBVAULT:   S : the_grid_square_5x5_prize
SUBVAULT:   T : the_grid_square_5x5
SUBVAULT:   U : the_grid_square_5x5
SUBVAULT:   V : the_grid_square_5x5
SUBVAULT:   W : the_grid_square_5x5
SUBVAULT:   X : the_grid_square_5x5
SUBVAULT:   Y : the_grid_square_5x5
: the_grid_main_setup(_G)
MAP
.................................
.xxx"xxxxx"xxxxx"xxxxx"xxxxx"xxx.
.xAAAAAxBBBBBxCCCCCxDDDDDxEEEEEx.
.xAAAAAxBBBBBxCCCCCxDDDDDxEEEEEx.
.+AAAAA+BBBBB"CCCCC+DDDDD+EEEEE".
.xAAAAAxBBBBBxCCCCCxDDDDDxEEEEEx.
.xAAAAAxBBBBBxCCCCCxDDDDDxEEEEEx.
.xxx"xxxxx+xxxxx+xxxxx"xxxxx+xxx.
.xFFFFFxGGGGGxHHHHHxIIIIIxJJJJJx.
.xFFFFFxGGGGGxHHHHHxIIIIIxJJJJJx.
."FFFFF+GGGGG"HHHHH"IIIII+JJJJJ".
.xFFFFFxGGGGGxHHHHHxIIIIIxJJJJJx.
.xFFFFFxGGGGGxHHHHHxIIIIIxJJJJJx.
.xxx+xxxxx"xxxxx+xxxxx+xxxxx"xxx.
.xKKKKKxLLLLLxMMMMMxNNNNNxOOOOOx.
.xKKKKKxLLLLLxMMMMMxNNNNNxOOOOOx.
."KKKKK+LLLLL"MMMMM"NNNNN+OOOOO".
.xKKKKKxLLLLLxMMMMMxNNNNNxOOOOOx.
.xKKKKKxLLLLLxMMMMMxNNNNNxOOOOOx.
.xxx"xxxxx+xxxxx"xxxxx"xxxxx+xxx.
.xPPPPPxQQQQQxRRRRRxSSSSSxTTTTTx.
.xPPPPPxQQQQQxRRRRRxSSSSSxTTTTTx.
."PPPPP+QQQQQ"RRRRR+SSSSS"TTTTT".
.xPPPPPxQQQQQxRRRRRxSSSSSxTTTTTx.
.xPPPPPxQQQQQxRRRRRxSSSSSxTTTTTx.
.xxx+xxxxx"xxxxx+xxxxx+xxxxx+xxx.
.xUUUUUxVVVVVxWWWWWxXXXXXxYYYYYx.
.xUUUUUxVVVVVxWWWWWxXXXXXxYYYYYx.
."UUUUU+VVVVV+WWWWW"XXXXX+YYYYY".
.xUUUUUxVVVVVxWWWWWxXXXXXxYYYYYx.
.xUUUUUxVVVVVxWWWWWxXXXXXxYYYYYx.
.xxx"xxxxx"xxxxx"xxxxx"xxxxx"xxx.
.................................
ENDMAP

NAME:       minmay_the_grid_square_5x5_4x4
ORIENT:     float
DEPTH:      D:9-, Depths, Elf
SUBVAULT:   A : the_grid_square_5x5
SUBVAULT:   B : the_grid_square_5x5
SUBVAULT:   C : the_grid_square_5x5
SUBVAULT:   D : the_grid_square_5x5
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5_prize
SUBVAULT:   H : the_grid_square_5x5_prize
SUBVAULT:   I : the_grid_square_5x5
SUBVAULT:   K : the_grid_square_5x5
SUBVAULT:   L : the_grid_square_5x5_prize
SUBVAULT:   M : the_grid_square_5x5_prize
SUBVAULT:   N : the_grid_square_5x5
SUBVAULT:   P : the_grid_square_5x5
SUBVAULT:   Q : the_grid_square_5x5
SUBVAULT:   R : the_grid_square_5x5
SUBVAULT:   S : the_grid_square_5x5
: the_grid_main_setup(_G)
MAP
...........................
.xxx"xxxxx"xxxxx"xxxxx"xxx.
.xAAAAAxBBBBBxCCCCCxDDDDDx.
.xAAAAAxBBBBBxCCCCCxDDDDDx.
.+AAAAA+BBBBB+CCCCC+DDDDD".
.xAAAAAxBBBBBxCCCCCxDDDDDx.
.xAAAAAxBBBBBxCCCCCxDDDDDx.
.xxx"xxxxx"xxxxx"xxxxx+xxx.
.xFFFFFxGGGGGxHHHHHxIIIIIx.
.xFFFFFxGGGGGxHHHHHxIIIIIx.
."FFFFF+GGGGG+HHHHH"IIIII".
.xFFFFFxGGGGGxHHHHHxIIIIIx.
.xFFFFFxGGGGGxHHHHHxIIIIIx.
.xxx+xxxxx"xxxxx+xxxxx+xxx.
.xKKKKKxLLLLLxMMMMMxNNNNNx.
.xKKKKKxLLLLLxMMMMMxNNNNNx.
."KKKKK"LLLLL+MMMMM"NNNNN".
.xKKKKKxLLLLLxMMMMMxNNNNNx.
.xKKKKKxLLLLLxMMMMMxNNNNNx.
.xxx+xxxxx"xxxxx"xxxxx+xxx.
.xPPPPPxQQQQQxRRRRRxSSSSSx.
.xPPPPPxQQQQQxRRRRRxSSSSSx.
."PPPPP+QQQQQ+RRRRR+SSSSS".
.xPPPPPxQQQQQxRRRRRxSSSSSx.
.xPPPPPxQQQQQxRRRRRxSSSSSx.
.xxx"xxxxx"xxxxx"xxxxx"xxx.
...........................
ENDMAP

NAME:       minmay_the_grid_square_5x5_3x3
ORIENT:     float
SUBVAULT:   A : the_grid_square_5x5
SUBVAULT:   B : the_grid_square_5x5
SUBVAULT:   C : the_grid_square_5x5
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5_megaprize
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   K : the_grid_square_5x5
SUBVAULT:   L : the_grid_square_5x5
SUBVAULT:   M : the_grid_square_5x5
: the_grid_main_setup(_G)
MAP
.....................
.xxx"xxxxx"xxxxx"xxx.
.xAAAAAxBBBBBxCCCCCx.
.xAAAAAxBBBBBxCCCCCx.
.+AAAAA+BBBBB+CCCCC".
.xAAAAAxBBBBBxCCCCCx.
.xAAAAAxBBBBBxCCCCCx.
.xxx"xxxxx"xxxxx+xxx.
.xFFFFFxGGGGGxHHHHHx.
.xFFFFFxGGGGGxHHHHHx.
."FFFFF+GGGGG"HHHHH".
.xFFFFFxGGGGGxHHHHHx.
.xFFFFFxGGGGGxHHHHHx.
.xxx+xxxxx"xxxxx+xxx.
.xKKKKKxLLLLLxMMMMMx.
.xKKKKKxLLLLLxMMMMMx.
."KKKKK+LLLLL+MMMMM".
.xKKKKKxLLLLLxMMMMMx.
.xKKKKKxLLLLLxMMMMMx.
.xxx"xxxxx"xxxxx"xxx.
.....................
ENDMAP

NAME:       minmay_the_grid_square_5x5_5x5_mashed
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_square_5x5
SUBVAULT:   B : the_grid_square_5x5
SUBVAULT:   C : the_grid_square_5x5
SUBVAULT:   D : the_grid_square_5x5
SUBVAULT:   E : the_grid_square_5x5
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5_prize
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   I : the_grid_square_5x5_prize
SUBVAULT:   J : the_grid_square_5x5
SUBVAULT:   K : the_grid_square_5x5
SUBVAULT:   L : the_grid_square_5x5
SUBVAULT:   M : the_grid_square_5x5_prize
SUBVAULT:   N : the_grid_square_5x5
SUBVAULT:   O : the_grid_square_5x5
SUBVAULT:   P : the_grid_square_5x5
SUBVAULT:   Q : the_grid_square_5x5_prize
SUBVAULT:   R : the_grid_square_5x5
SUBVAULT:   S : the_grid_square_5x5_prize
SUBVAULT:   T : the_grid_square_5x5
SUBVAULT:   U : the_grid_square_5x5
SUBVAULT:   V : the_grid_square_5x5
SUBVAULT:   W : the_grid_square_5x5
SUBVAULT:   X : the_grid_square_5x5
SUBVAULT:   Y : the_grid_square_5x5
SUBST:      " : "+
NSUBST:     " = 1:+ / *:x
# chance of no border
: if crawl.one_chance_in(4) then
SUBST:      x : ., + : .
: end
: the_grid_main_setup(_G)
MAP
.............................
.xxx"xxxx"xxxx"xxxx"xxxx"xxx.
.xAAAAABBBBBCCCCCDDDDDEEEEEx.
.xAAAAABBBBBCCCCCDDDDDEEEEEx.
."AAAAABBBBBCCCCCDDDDDEEEEE".
.xAAAAABBBBBCCCCCDDDDDEEEEEx.
.xAAAAABBBBBCCCCCDDDDDEEEEEx.
.xFFFFFGGGGGHHHHHIIIIIJJJJJx.
.xFFFFFGGGGGHHHHHIIIIIJJJJJx.
."FFFFFGGGGGHHHHHIIIIIJJJJJ".
.xFFFFFGGGGGHHHHHIIIIIJJJJJx.
.xFFFFFGGGGGHHHHHIIIIIJJJJJx.
.xKKKKKLLLLLMMMMMNNNNNOOOOOx.
.xKKKKKLLLLLMMMMMNNNNNOOOOOx.
."KKKKKLLLLLMMMMMNNNNNOOOOO".
.xKKKKKLLLLLMMMMMNNNNNOOOOOx.
.xKKKKKLLLLLMMMMMNNNNNOOOOOx.
.xPPPPPQQQQQRRRRRSSSSSTTTTTx.
.xPPPPPQQQQQRRRRRSSSSSTTTTTx.
."PPPPPQQQQQRRRRRSSSSSTTTTT".
.xPPPPPQQQQQRRRRRSSSSSTTTTTx.
.xPPPPPQQQQQRRRRRSSSSSTTTTTx.
.xUUUUUVVVVVWWWWWXXXXXYYYYYx.
.xUUUUUVVVVVWWWWWXXXXXYYYYYx.
."UUUUUVVVVVWWWWWXXXXXYYYYY".
.xUUUUUVVVVVWWWWWXXXXXYYYYYx.
.xUUUUUVVVVVWWWWWXXXXXYYYYYx.
.xxx"xxxx"xxxx"xxxx"xxxx"xxx.
.............................
ENDMAP

NAME:       minmay_the_grid_square_5x5_4x4_mashed
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_square_5x5
SUBVAULT:   B : the_grid_square_5x5
SUBVAULT:   C : the_grid_square_5x5
SUBVAULT:   D : the_grid_square_5x5
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5_prize
SUBVAULT:   H : the_grid_square_5x5_prize
SUBVAULT:   I : the_grid_square_5x5
SUBVAULT:   K : the_grid_square_5x5
SUBVAULT:   L : the_grid_square_5x5_prize
SUBVAULT:   M : the_grid_square_5x5_prize
SUBVAULT:   N : the_grid_square_5x5
SUBVAULT:   P : the_grid_square_5x5
SUBVAULT:   Q : the_grid_square_5x5
SUBVAULT:   R : the_grid_square_5x5
SUBVAULT:   S : the_grid_square_5x5
SUBST:      " : "+
NSUBST:     " = 1:+ / *:"
# chance of no border
: if crawl.one_chance_in(4) then
SUBST:      x : ., + : .
: end
: the_grid_main_setup(_G)
MAP
.........................
.xxx"xxxx"xxxx"xxxx"xxx.
.xAAAAABBBBBCCCCCDDDDDx.
.xAAAAABBBBBCCCCCDDDDDx.
."AAAAABBBBBCCCCCDDDDD".
.xAAAAABBBBBCCCCCDDDDDx.
.xAAAAABBBBBCCCCCDDDDDx.
.xFFFFFGGGGGHHHHHIIIIIx.
.xFFFFFGGGGGHHHHHIIIIIx.
."FFFFFGGGGGHHHHHIIIII".
.xFFFFFGGGGGHHHHHIIIIIx.
.xFFFFFGGGGGHHHHHIIIIIx.
.xKKKKKLLLLLMMMMMNNNNNx.
.xKKKKKLLLLLMMMMMNNNNNx.
."KKKKKLLLLLMMMMMNNNNN".
.xKKKKKLLLLLMMMMMNNNNNx.
.xKKKKKLLLLLMMMMMNNNNNx.
.xPPPPPQQQQQRRRRRSSSSSx.
.xPPPPPQQQQQRRRRRSSSSSx.
."PPPPPQQQQQRRRRRSSSSS".
.xPPPPPQQQQQRRRRRSSSSSx.
.xPPPPPQQQQQRRRRRSSSSSx.
.xxx"xxxx"xxxx"xxxx"xxx.
........................
ENDMAP

NAME:       minmay_the_grid_square_5x5_3x3_mashed
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_square_5x5
SUBVAULT:   B : the_grid_square_5x5
SUBVAULT:   C : the_grid_square_5x5
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5_megaprize
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   K : the_grid_square_5x5
SUBVAULT:   L : the_grid_square_5x5
SUBVAULT:   M : the_grid_square_5x5
SUBST:      " : "+
NSUBST:     " = 1:+ / *:x
# chance of no border
: if crawl.one_chance_in(4) then
SUBST:      x : ., + : .
: end
: the_grid_main_setup(_G)
MAP
...................
.xxx"xxxx"xxxx"xxx.
.xAAAAABBBBBCCCCCx.
.xAAAAABBBBBCCCCCx.
."AAAAABBBBBCCCCC".
.xAAAAABBBBBCCCCCx.
.xAAAAABBBBBCCCCCx.
.xFFFFFGGGGGHHHHHx.
.xFFFFFGGGGGHHHHHx.
."FFFFFGGGGGHHHHH".
.xFFFFFGGGGGHHHHHx.
.xFFFFFGGGGGHHHHHx.
.xKKKKKLLLLLMMMMMx.
.xKKKKKLLLLLMMMMMx.
."KKKKKLLLLLMMMMM".
.xKKKKKLLLLLMMMMMx.
.xKKKKKLLLLLMMMMMx.
.xxx"xxxx"xxxx"xxx.
...................
ENDMAP

################################################################################
# Mixed main vaults
#
NAME:       minmay_the_grid_four_pointed_star
ORIENT:     float
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
SUBVAULT:   E : the_grid_prize
: the_grid_main_setup(_G)
MAP
                  ...
                  .x.
                 ..x..
                 .x+x.
                ..xBx..
                .xxBxx.
               ..xBBBx..
               .xxBBBxx.
              ..xBBBBBx..
              .xxBBBBBxx.
             ..xBBBBBBBx..
             .xxBBBBBBBxx.
            ..xBBBBBBBBBx..
          ...xxBBBBBBBBBxx...
        ...xxxxxxxxx...xxxxx...
      ...xxxAAxEEEEEEEEExCCxxx...
    ...xxxAAAA.EEEEEEEEExCCCCxxx...
  ...xxxAAAAAA.EEEEEEEEExCCCCCCxxx...
...xxxAAAAAAAA.EEEEEEEEExCCCCCCCCxxx...
.xx+AAAAAAAAAAxEEEEEEEEExCCCCCCCCCC+xx.
...xxxAAAAAAAAxEEEEEEEEE.CCCCCCCCxxx...
  ...xxxAAAAAAxEEEEEEEEE.CCCCCCxxx...
    ...xxxAAAAxEEEEEEEEE.CCCCxxx...
      ...xxxAAxEEEEEEEEExCCxxx...
        ...xxxxx...xxxxxxxxx..
          ...xxDDDDDDDDDxx...
            ..xDDDDDDDDDx..
             .xxDDDDDDDxx.
             ..xDDDDDDDx..
              .xxDDDDDxx.
              ..xDDDDDx..
               .xxDDDxx.
               ..xDDDx..
                .xxDxx.
                ..xDx..
                 .x+x.
                 ..x..
                  .x.
                  ...
ENDMAP

NAME:       minmay_the_grid_four_pointed_star_mashed
ORIENT:     float
DEPTH:      D:9-, Depths, Elf
SUBVAULT:   A : the_grid_triangle_9x9
SUBVAULT:   B : the_grid_triangle_9x9
SUBVAULT:   C : the_grid_triangle_9x9
SUBVAULT:   D : the_grid_triangle_9x9
SUBVAULT:   E : the_grid_prize
SUBST:      " : "+
NSUBST:     " = 1:+ / *:x
# chance of no border
: if crawl.one_chance_in(4) then
SUBST:      x : ., + : .
: end
: the_grid_main_setup(_G)
MAP
                 ...
                 .x.
                ..x..
                .x"x.
               ..xBx..
               .xxBxx.
              ..xBBBx..
              .xxBBBxx.
             ..xBBBBBx..
             .xxBBBBBxx.
            ..xBBBBBBBx..
            .xxBBBBBBBxx.
          ...xBBBBBBBBBx...
        ...xxxBBBBBBBBBxxx...
      ...xxxAAEEEEEEEEECCxxx...
    ...xxxAAAAEEEEEEEEECCCCxxx...
  ...xxxAAAAAAEEEEEEEEECCCCCCxxx...
...xxxAAAAAAAAEEEEEEEEECCCCCCCCxxx...
.xx"AAAAAAAAAAEEEEEEEEECCCCCCCCCC"xx.
...xxxAAAAAAAAEEEEEEEEECCCCCCCCxxx...
  ...xxxAAAAAAEEEEEEEEECCCCCCxxx...
    ...xxxAAAAEEEEEEEEECCCCxxx...
      ...xxxAAEEEEEEEEECCxxx...
        ...xxxDDDDDDDDDxxx...
          ...xDDDDDDDDDx...
            .xxDDDDDDDxx.
            ..xDDDDDDDx..
             .xxDDDDDxx.
             ..xDDDDDx..
              .xxDDDxx.
              ..xDDDx..
               .xxDxx.
               ..xDx..
                .x"x.
                ..x..
                 .x.
                 ...
ENDMAP

NAME:       minmay_the_grid_octo_tiled_squarecenter
ORIENT:     float
SUBVAULT:   A : the_grid_octo
SUBVAULT:   B : the_grid_octo
SUBVAULT:   C : the_grid_octo
SUBVAULT:   D : the_grid_octo
SUBVAULT:   E : the_grid_square_5x5_megaprize
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   I : the_grid_square_5x5
: the_grid_main_setup(_G)
MAP
            .........
           ..xxx"xxx..
          ..xxBBBBBxx..
   ........xxBBBBBBBxx........
   .xxxxxxxxBBBBBBBBBxxxxxxxx.
   .xGGGGGxBBBBBBBBBBBxFFFFFx.
   .xGGGGGxBBBBBBBBBBBxFFFFFx.
   .xGGGGG+BBBBBBBBBBB+FFFFFx.
   .xGGGGGxBBBBBBBBBBBxFFFFFx.
   .xGGGGGxBBBBBBBBBBBxFFFFFx.
  ..xxx+xxxxBBBBBBBBBxxxx+xxx..
 ..xxAAAAAxxxBBBBBBBxxxCCCCCxx..
..xxAAAAAAAxxxBBBBBxxxCCCCCCCxx..
.xxAAAAAAAAAxxxx"xxxxCCCCCCCCCxx.
.xAAAAAAAAAAAxEEEEExCCCCCCCCCCCx.
.xAAAAAAAAAAAxEEEEExCCCCCCCCCCCx.
."AAAAAAAAAAA"EEEEE+CCCCCCCCCCC".
.xAAAAAAAAAAAxEEEEExCCCCCCCCCCCx.
.xAAAAAAAAAAAxEEEEExCCCCCCCCCCCx.
.xxAAAAAAAAAxxxx"xxxxCCCCCCCCCxx.
..xxAAAAAAAxxxDDDDDxxxCCCCCCCxx..
 ..xxAAAAAxxxDDDDDDDxxxCCCCCxx..
  ..xxx+xxxxDDDDDDDDDxxxx"xxx..
   .xHHHHHxDDDDDDDDDDDxIIIIIx.
   .xHHHHHxDDDDDDDDDDDxIIIIIx.
   .xHHHHH+DDDDDDDDDDD+IIIII+.
   .xHHHHHxDDDDDDDDDDDxIIIIIx.
   .xHHHHHxDDDDDDDDDDDxIIIIIx.
   .xxxxxxxxDDDDDDDDDxxxxxxxx.
   ........xxDDDDDDDxx........
          ..xxDDDDDxx..
           ..xxx"xxx..
            .........
ENDMAP

NAME:       minmay_the_grid_octo_tiled_octocenter
ORIENT:     float
SUBVAULT:   A : the_grid_octo
SUBVAULT:   B : the_grid_octo
SUBVAULT:   C : the_grid_octo
SUBVAULT:   D : the_grid_octo
SUBVAULT:   E : the_grid_octo_prize
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   I : the_grid_square_5x5
: the_grid_main_setup(_G)
MAP
   .........         .........
  ..xxx"xxx..       ..xxx+xxx..
 ..xxDDDDDxx..     ..xxAAAAAxx..
..xxDDDDDDDxx.......xxAAAAAAAxx..
.xxDDDDDDDDDxxxx"xxxxAAAAAAAAAxx.
.xDDDDDDDDDDDxIIIIIxAAAAAAAAAAAx.
.xDDDDDDDDDDDxIIIIIxAAAAAAAAAAAx.
."DDDDDDDDDDD+IIIII"AAAAAAAAAAA".
.xDDDDDDDDDDDxIIIIIxAAAAAAAAAAAx.
.xDDDDDDDDDDDxIIIIIxAAAAAAAAAAAx.
.xxDDDDDDDDDxxxx+xxxxAAAAAAAAAxx.
..xxDDDDDDDxxxEEEEExxxAAAAAAAxx..
 ..xxDDDDDxxxEEEEEEExxxAAAAAxx..
  ..xxx+xxxxEEEEEEEEExxxx+xxx..
   .xHHHHHxEEEEEEEEEEExFFFFFx.
   .xHHHHHxEEEEEEEEEEExFFFFFx.
   ."HHHHH"EEEEEEEEEEE"FFFFF".
   .xHHHHHxEEEEEEEEEEExFFFFFx.
   .xHHHHHxEEEEEEEEEEExFFFFFx.
  ..xxx+xxxxEEEEEEEEExxxx+xxx..
 ..xxCCCCCxxxEEEEEEExxxBBBBBxx..
..xxCCCCCCCxxxEEEEExxxBBBBBBBxx..
.xxCCCCCCCCCxxxx"xxxxBBBBBBBBBxx.
.xCCCCCCCCCCCxGGGGGxBBBBBBBBBBBx.
.xCCCCCCCCCCCxGGGGGxBBBBBBBBBBBx.
."CCCCCCCCCCC+GGGGG+BBBBBBBBBBB".
.xCCCCCCCCCCCxGGGGGxBBBBBBBBBBBx.
.xCCCCCCCCCCCxGGGGGxBBBBBBBBBBBx.
.xxCCCCCCCCCxxxx"xxxxBBBBBBBBBxx.
..xxCCCCCCCxx.......xxBBBBBBBxx..
 ..xxCCCCCxx..     ..xxBBBBBxx..
  ..xxx"xxx..       ..xxx"xxx..
   .........         .........
ENDMAP

NAME:       minmay_the_grid_octo_tiled_squarecenter_mashed
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_octo
SUBVAULT:   B : the_grid_octo
SUBVAULT:   C : the_grid_octo
SUBVAULT:   D : the_grid_octo
SUBVAULT:   E : the_grid_square_5x5_megaprize
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   I : the_grid_square_5x5
SUBST:      " : "+
NSUBST:     " = 1:+ / *:x
# chance of no border
: if crawl.one_chance_in(4) then
SUBST:      x : ., + : .
: end
: the_grid_main_setup(_G)
MAP
           .........
          ..xxx"xxx..
         ..xxBBBBBxx..
   .......xxBBBBBBBxx.......
   .xxx"xxxBBBBBBBBBxxx"xxx.
   .xGGGGGBBBBBBBBBBBFFFFFx.
   .xGGGGGBBBBBBBBBBBFFFFFx.
   ."GGGGGBBBBBBBBBBBFFFFF".
   .xGGGGGBBBBBBBBBBBFFFFFx.
  ..xGGGGGBBBBBBBBBBBFFFFFx.
 ..xxAAAAAxBBBBBBBBBxCCCCCxx..
..xxAAAAAAAxBBBBBBBxCCCCCCCxx..
.xxAAAAAAAAAxBBBBBxCCCCCCCCCxx.
.xAAAAAAAAAAAEEEEECCCCCCCCCCCx.
.xAAAAAAAAAAAEEEEECCCCCCCCCCCx.
."AAAAAAAAAAAEEEEECCCCCCCCCCC".
.xAAAAAAAAAAAEEEEECCCCCCCCCCCx.
.xAAAAAAAAAAAEEEEECCCCCCCCCCCx.
.xxAAAAAAAAAxDDDDDxCCCCCCCCCxx.
..xxAAAAAAAxDDDDDDDxCCCCCCCxx..
 ..xxAAAAAxDDDDDDDDDxCCCCCxx..
  ..xHHHHHDDDDDDDDDDDIIIIIx.
   .xHHHHHDDDDDDDDDDDIIIIIx.
   ."HHHHHDDDDDDDDDDDIIIII".
   .xHHHHHDDDDDDDDDDDIIIIIx.
   .xHHHHHDDDDDDDDDDDIIIIIx.
   .xxx"xxxDDDDDDDDDxxx"xxx.
   .......xxDDDDDDDxx.......
         ..xxDDDDDxx..
          ..xxx"xxx..
           .........
ENDMAP

NAME:       minmay_the_grid_octo_tiled_octocenter_mashed
ORIENT:     float
DEPTH:      D:11-, Depths, Elf
SUBVAULT:   A : the_grid_octo
SUBVAULT:   B : the_grid_octo
SUBVAULT:   C : the_grid_octo
SUBVAULT:   D : the_grid_octo
SUBVAULT:   E : the_grid_octo_prize
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   I : the_grid_square_5x5
SUBST:      " : "+
NSUBST:     " = 1:+ / *:x
# chance of no border
: if crawl.one_chance_in(4) then
SUBST:      x : ., + : .
: end
: the_grid_main_setup(_G)
MAP
   .........       .........
  ..xxx"xxx..     ..xxx"xxx..
 ..xxDDDDDxx..   ..xxAAAAAxx..
..xxDDDDDDDxx.....xxAAAAAAAxx..
.xxDDDDDDDDDxxx"xxxAAAAAAAAAxx.
.xDDDDDDDDDDDIIIIIAAAAAAAAAAAx.
.xDDDDDDDDDDDIIIIIAAAAAAAAAAAx.
."DDDDDDDDDDDIIIIIAAAAAAAAAAA".
.xDDDDDDDDDDDIIIIIAAAAAAAAAAAx.
.xDDDDDDDDDDDIIIIIAAAAAAAAAAAx.
.xxDDDDDDDDDxEEEEExAAAAAAAAAxx.
..xxDDDDDDDxEEEEEEExAAAAAAAxx..
 ..xxDDDDDxEEEEEEEEExAAAAAxx..
  ..xHHHHHEEEEEEEEEEEFFFFFx..
   .xHHHHHEEEEEEEEEEEFFFFFx.
   ."HHHHHEEEEEEEEEEEFFFFF".
   .xHHHHHEEEEEEEEEEEFFFFFx.
  ..xHHHHHEEEEEEEEEEEFFFFFx..
 ..xxCCCCCxEEEEEEEEExBBBBBxx..
..xxCCCCCCCxEEEEEEExBBBBBBBxx..
.xxCCCCCCCCCxEEEEExBBBBBBBBBxx.
.xCCCCCCCCCCCGGGGGBBBBBBBBBBBx.
.xCCCCCCCCCCCGGGGGBBBBBBBBBBBx.
."CCCCCCCCCCCGGGGGBBBBBBBBBBB".
.xCCCCCCCCCCCGGGGGBBBBBBBBBBBx.
.xCCCCCCCCCCCGGGGGBBBBBBBBBBBx.
.xxCCCCCCCCCxxx"xxxBBBBBBBBBxx.
..xxCCCCCCCxx.....xxBBBBBBBxx..
 ..xxCCCCCxx..   ..xxBBBBBxx..
  ..xxx"xxx..     ..xxx"xxx..
   .........       .........
ENDMAP

# It was only a matter of time.
# 50 subvaults, NO DOORS, and the "spiral mode" makes four paths (one for each
# prize) because a single path would be excruciating.
#
# To read this vault I strongly recommend highlighting the character 'x' so you
# can actually see the walls.
NAME:       minmay_the_grid_ultimate
TAGS:       no_monster_gen
DEPTH:      Depths:2-4
ORIENT:     encompass
SUBVAULT:   A : the_grid_prize
SUBVAULT:   B : the_grid_prize
SUBVAULT:   C : the_grid_prize
SUBVAULT:   D : the_grid_prize
SUBVAULT:   E : the_grid_square_5x5
SUBVAULT:   F : the_grid_square_5x5
SUBVAULT:   G : the_grid_square_5x5
SUBVAULT:   H : the_grid_square_5x5
SUBVAULT:   I : the_grid_square_5x5
SUBVAULT:   J : the_grid_square_5x5
SUBVAULT:   K : the_grid_square_5x5
SUBVAULT:   L : the_grid_square_5x5
SUBVAULT:   M : the_grid_square_5x5
SUBVAULT:   N : the_grid_square_5x5
SUBVAULT:   O : the_grid_square_5x5
SUBVAULT:   P : the_grid_square_5x5
SUBVAULT:   Q : the_grid_square_5x5
SUBVAULT:   R : the_grid_square_5x5
SUBVAULT:   S : the_grid_square_5x5
SUBVAULT:   T : the_grid_triangle_9x9
SUBVAULT:   U : the_grid_triangle_9x9
SUBVAULT:   V : the_grid_triangle_9x9
SUBVAULT:   W : the_grid_triangle_9x9
# weird, this was supposed to be X but subvault fails to generate on X so use
# w instead
SUBVAULT:   w : the_grid_triangle_9x9
SUBVAULT:   Y : the_grid_triangle_9x9
SUBVAULT:   Z : the_grid_triangle_9x9
SUBVAULT:   a : the_grid_triangle_9x9
SUBVAULT:   b : the_grid_triangle_9x9
SUBVAULT:   c : the_grid_triangle_9x9
SUBVAULT:   d : the_grid_triangle_9x9
SUBVAULT:   e : the_grid_triangle_9x9
SUBVAULT:   f : the_grid_triangle_9x9
SUBVAULT:   g : the_grid_triangle_9x9
SUBVAULT:   h : the_grid_triangle_9x9
SUBVAULT:   i : the_grid_triangle_9x9
# sorry it is too much of a pain to move
SUBVAULT:   j : the_grid_square_5x5
SUBVAULT:   k : the_grid_octo
SUBVAULT:   l : the_grid_octo
SUBVAULT:   m : the_grid_octo
SUBVAULT:   n : the_grid_octo
SUBVAULT:   o : the_grid_octo
SUBVAULT:   p : the_grid_octo
SUBVAULT:   q : the_grid_octo
SUBVAULT:   r : the_grid_octo
SUBVAULT:   s : the_grid
SUBVAULT:   t : the_grid
SUBVAULT:   u : the_grid
SUBVAULT:   v : the_grid
: the_grid_main_setup(_G,true)
# statues and fountains near the stairs
SUBST:      y = G
SUBST:      z = T
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xAAAAAAAAAxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxBBBBBBBBBx
xAAAAAAAAAxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxBBBBBBBBBx
xAAAAAAAAAxxEEEEExxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxFFFFFxxBBBBBBBBBx
xAAAAAAAAAxxEEEEExxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxFFFFFxxBBBBBBBBBx
xAAAAAAAAA""EEEEE.TTTTTTTTTxxxxxxxxxxxxxxxxxxxxxxxUUUUUUUUU.FFFFF""BBBBBBBBBx
xAAAAAAAAAxxEEEEExTTTTTTTTTxxxxxxxxxxxxxxxxxxxxxxxUUUUUUUUUxFFFFFxxBBBBBBBBBx
xAAAAAAAAAxxEEEEExXTTTTTTTxxxxxxxxxxxxxxxxxxxxxxxxxUUUUUUUxxFFFFFxxBBBBBBBBBx
xAAAAAAAAAxxxx.xxxxTTTTTTTxxxxxxxxxxxxxxxxxxxxxxxxxUUUUUUUxxxx.xxxxBBBBBBBBBx
xAAAAAAAAAxxkkkkkxxxTTTTTxxxlllllxxxxxxxxxxxmmmmmxxxUUUUUxxxnnnnnxxBBBBBBBBBx
xxxxx.xxxxxkkkkkkkxxTTTTTxxlllllllxxxxxxxxxmmmmmmmxxUUUUUxxnnnnnnnxxxxx.xxxxx
xxxxx.xxxxkkkkkkkkkxxTTTxxlllllllllxxxxxxxmmmmmmmmmxxUUUxxnnnnnnnnnxxxx.xxxxx
xxxGGGGGxkkkkkkkkkkkxTTTxlllllllllllxxxxxmmmmmmmmmmmxUUUxnnnnnnnnnnnxHHHHHxxx
xxxGGGGGxkkkkkkkkkkkxxTxxlllllllllllxxxxxmmmmmmmmmmmxxUxxnnnnnnnnnnnxHHHHHxxx
xxxGGGGG.kkkkkkkkkkk""T""lllllllllll..V""mmmmmmmmmmm..U""nnnnnnnnnnn.HHHHHxxx
xxxGGGGGxkkkkkkkkkkkxx.xxlllllllllllxxVxxmmmmmmmmmmmxx"xxnnnnnnnnnnnxHHHHHxxx
xxxGGGGGxkkkkkkkkkkkxx.xxlllllllllllxVVVxmmmmmmmmmmmxx"xxnnnnnnnnnnnxHHHHHxxx
xxxxx"xxxxkkkkkkkkkxxx.xxxlllllllllxxVVVxxmmmmmmmmmxxx"xxxnnnnnnnnnxxxx"xxxxx
xxxxxWWxxxxkkkkkkkxxIIIIIxxlllllllxxVVVVVxxmmmmmmmxxJJJJJxxnnnnnnnxxxxwwxxxxx
xxxxxWWWWxxxkkkkkxxxIIIIIxxxlllllxxxVVVVVxxxmmmmmxxxJJJJJxxxnnnnnxxxwwwwxxxxx
xxxxxWWWWWWxxx"xxx..IIIIIxxxxx.xxxxVVVVVVVxxxx.xxxxxJJJJJ..xxx"xxxwwwwwwxxxxx
xxxxxWWWWWWWWx"x...xIIIIIxxxKKKKKxxVVVVVVVxxLLLLLxxxJJJJJx...x"xwwwwwwwwxxxxx
xxxxxWWWWWWWWWW..xxxIIIIIxxxKKKKKxVVVVVVVVVxLLLLLxxxJJJJJxxx..wwwwwwwwwwxxxxx
xxxxxWWWWWWWWxxx"xxxxx"xxxxxKKKKK"VVVVVVVVV.LLLLLxxxxx.xxxxx"xxxwwwwwwwwxxxxx
xxxxxWWWWWWxxxxYYxsssssssssxKKKKKxxxxxxxxxxxLLLLLxvvvvvvvvvxZZxxxxwwwwwwxxxxx
xxxxxWWWWxxxxYYYYxsssssssssxKKKKKxxxxy.yxxxxLLLLLxvvvvvvvvvxZZZZxxxxwwwwxxxxx
xxxxxWWxxxxYYYYYYxsssssssssxxx.xxxxy.....yxxxx"xxxvvvvvvvvvxZZZZZZxxxxwwxxxxx
xxxxx.xxxYYYYYYYYxsssssssssxxy...y....]....y...yxxvvvvvvvvvxZZZZZZZZxxx.xxxxx
xxxxx..YYYYYYYYYYxsssssssss.xxxy...z.....z...yxxx"vvvvvvvvvxZZZZZZZZZZ..xxxxx
xxxxxxxxxYYYYYYYYxsssssssssxaaxxxy...(.)...yxxxbbxvvvvvvvvvxZZZZZZZZxxxxxxxxx
xxxxxxxxxxxYYYYYYxsssssssssxaaaaxxxy.....yxxxbbbbxvvvvvvvvvxZZZZZZxxxxxxxxxxx
xxxxxxxxxxxxxYYYYxsssssssssxaaaaaaxxxy.yxxxbbbbbbxvvvvvvvvvxZZZZxxxxxxxxxxxxx
xxxxxxxxxxxxxxxYYxsssssssssxaaaaaaaaxx.xxbbbbbbbbxvvvvvvvvvxZZxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx.xxxxx.xxxxxaaaaaaaaaa.bbbbbbbbbbxxxxx.xxxxx.xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxccxtttttttttxaaaaaaaaxx.xxbbbbbbbbxuuuuuuuuuxddxxxxxxxxxxxxxxx
xxxxxxxxxxxxxccccxtttttttttxaaaaaaxxxy.yxxxbbbbbbxuuuuuuuuuxddddxxxxxxxxxxxxx
xxxxxxxxxxxccccccxtttttttttxaaaaxxxy.....yxxxbbbbxuuuuuuuuuxddddddxxxxxxxxxxx
xxxxxxxxxccccccccxtttttttttxaaxxxy...{.}...yxxxbbxuuuuuuuuuxddddddddxxxxxxxxx
xxxxx..ccccccccccxttttttttt"xxxy...z.....z...yxxx.uuuuuuuuuxdddddddddd..xxxxx
xxxxx.xxxccccccccxtttttttttxxy...y....[....y...yxxuuuuuuuuuxddddddddxxx.xxxxx
xxxxxeexxxxccccccxtttttttttxxx"xxxxy.....yxxxx.xxxuuuuuuuuuxddddddxxxxffxxxxx
xxxxxeeeexxxxccccxtttttttttxMMMMMxxxxy.yxxxxNNNNNxuuuuuuuuuxddddxxxxffffxxxxx
xxxxxeeeeeexxxxccxtttttttttxMMMMMxxxxxxxxxxxNNNNNxuuuuuuuuuxddxxxxffffffxxxxx
xxxxxeeeeeeeexxx"xxxxx.xxxxxMMMMM.ggggggggg"NNNNNxxxxx"xxxxx"xxxffffffffxxxxx
xxxxxeeeeeeeeee..xxxOOOOOxxxMMMMMxgggggggggxNNNNNxxxjjjjjxxx..ffffffffffxxxxx
xxxxxeeeeeeeex"x...xOOOOOxxxMMMMMxxgggggggxxNNNNNxxxjjjjjx...x"xffffffffxxxxx
xxxxxeeeeeexxx"xxx..OOOOOxxxxx.xxxxgggggggxxxx.xxxxxjjjjj..xxx"xxxffffffxxxxx
xxxxxeeeexxxoooooxxxOOOOOxxxpppppxxxgggggxxxqqqqqxxxjjjjjxxxrrrrrxxxffffxxxxx
xxxxxeexxxxoooooooxxOOOOOxxpppppppxxgggggxxqqqqqqqxxjjjjjxxrrrrrrrxxxxffxxxxx
xxxxx"xxxxoooooooooxxx"xxxpppppppppxxgggxxqqqqqqqqqxxx.xxxrrrrrrrrrxxxx"xxxxx
xxxPPPPPxoooooooooooxx"xxpppppppppppxgggxqqqqqqqqqqqxx.xxrrrrrrrrrrrxQQQQQxxx
xxxPPPPPxoooooooooooxx"xxpppppppppppxxgxxqqqqqqqqqqqxx.xxrrrrrrrrrrrxQQQQQxxx
xxxPPPPP.ooooooooooo""h..ppppppppppp""g..qqqqqqqqqqq""i""rrrrrrrrrrr.QQQQQxxx
xxxPPPPPxoooooooooooxxhxxpppppppppppxxxxxqqqqqqqqqqqxxixxrrrrrrrrrrrxQQQQQxxx
xxxPPPPPxoooooooooooxhhhxpppppppppppxxxxxqqqqqqqqqqqxiiixrrrrrrrrrrrxQQQQQxxx
xxxxx.xxxxoooooooooxxhhhxxpppppppppxxxxxxxqqqqqqqqqxxiiixxrrrrrrrrrxxxx.xxxxx
xxxxx.xxxxxoooooooxxhhhhhxxpppppppxxxxxxxxxqqqqqqqxxiiiiixxrrrrrrrxxxxx.xxxxx
xCCCCCCCCCxxoooooxxxhhhhhxxxpppppxxxxxxxxxxxqqqqqxxxiiiiixxxrrrrrxxDDDDDDDDDx
xCCCCCCCCCxxxx.xxxxhhhhhhhxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiixxxx.xxxxDDDDDDDDDx
xCCCCCCCCCxxRRRRRxxhhhhhhhxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiixxSSSSSxxDDDDDDDDDx
xCCCCCCCCCxxRRRRRxhhhhhhhhhxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiixSSSSSxxDDDDDDDDDx
xCCCCCCCCC""RRRRR.hhhhhhhhhxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiii.SSSSS""DDDDDDDDDx
xCCCCCCCCCxxRRRRRxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxSSSSSxxDDDDDDDDDx
xCCCCCCCCCxxRRRRRxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxSSSSSxxDDDDDDDDDx
xCCCCCCCCCxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxDDDDDDDDDx
xCCCCCCCCCxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxDDDDDDDDDx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

################################################################################
# Original (9x9 square) themed rooms
#
NAME:    minmay_the_grid_dragon_a
TAGS:    the_grid unrand
MONS:    steam dragon / acid dragon
MONS:    fire dragon / ice dragon / swamp dragon w:5
MONS:    shadow dragon / iron dragon / golden dragon / storm dragon / \
         quicksilver dragon / pearl dragon
: if you.absdepth() < 10 then
SUBST:   $ = $$$$$%
: elseif you.absdepth() < 16 then
SUBST:   1 = 2, $ = $$$$$*
: else
SUBST:   1 = 3, $ = $$$$$|
: end
MAP
    ....
 $$   ...
 $$$$  ..
  $$$.  .
. $$1.$ .
.  $..$ .
..  $....
...   ...
 .......
ENDMAP

NAME:    minmay_the_grid_dragon_b
TAGS:    the_grid unrand
MONS:    steam dragon / acid dragon
MONS:    fire dragon / ice dragon / swamp dragon w:5
MONS:    shadow dragon / iron dragon / golden dragon / storm dragon / \
         quicksilver dragon / pearl dragon
: if you.absdepth() < 10 then
SUBST:   $ = $$$$$%
: elseif you.absdepth() < 16 then
SUBST:   1 = 2, $ = $$$$$*
: else
SUBST:   1 = 3, $ = $$$$$|
: end
MAP
 .......
..     ..
.  $$$  .
. $$$$$ .
. $$1.$ .
. $..$$ .
.  $..  .
..  .  ..
 .......
ENDMAP

NAME:   minmay_the_grid_tri_star
TAGS:   the_grid unrand
MONS:   wizard / ogre mage / orc sorcerer w:5 / deep elf pyromancer w:2 / \
        deep elf zephyrmancer w:2
MONS:   deep elf pyromancer / deep elf zephyrmancer / \
        orc sorcerer w:20 / kobold demonologist
MONS:   deep elf sorcerer / deep elf annihilator / lich / ancient lich w:5
ITEM:   any wand / any jewellery / any book / any magical staff
ITEM:   any randart jewellery / any misc / any weapon good_item w:5 / \
        any armour good_item w:5
: if you.absdepth() < 8 then
NSUBST: d = 1:d / *:.
: elseif you.absdepth() < 14 then
SUBST:  1 = 2
NSUBST: d = 1:e / *:.
: else
SUBST:  1 = 3, d = e
: end
MAP
   .....
  ....b..
 ....bb..
...1db...
...bbd1..
.bbbdb...
....1bbb.
 ......b.
  .......
ENDMAP

NAME:  minmay_the_grid_armoury
TAGS:  the_grid unrand
MONS:  orc knight band, orc warlord band
MONS:  centaur warrior band / yaktaur captain band
ITEM:  any weapon / any armour / any missile
: if you.absdepth() < 12 then
SUBST: 0 = 1
: elseif you.absdepth() < 14 then
SUBST: 0 = 2
: else
SUBST: 0 = 3
: end
MAP
.........
.vvvvvvv.
.vd...dv.
.vv...vv.
.vd.0.dv.
.vv...vv.
.vd...dv.
.vvv+vvv.
.........
ENDMAP

NAME:   minmay_the_grid_airy
TAGS:   the_grid unrand
DEPTH:  Depths
MONS:   spriggan air mage
NSUBST: 1 = 2:1 / 3 = 11... / *:.
MAP
111*b11bb
11bbbbb1b
bb1111bb1
b1bbbb1b1
1bb*b1bb1
b1bb1bb1b
b1bbbbb1b
1b11b11bb
*bbb1bb1*
ENDMAP

NAME:   minmay_the_grid_artifice
TAGS:   the_grid unrand
DEPTH:  Depths
ITEM:   any misc
MONS:   crystal guardian
NSUBST: 1 = 2:1 / 4 = 1. / *:.
MAP
 .......
..bbnbb..
.bn111nb.
.b11111b.
.n11d11..
.b11111b.
.bn111nb.
..bbnbb..
 .......
ENDMAP

################################################################################
# Original (9x9 square) generic rooms
NAME:    minmay_the_grid_empty
TAGS:    the_grid unrand allow_dup
MAP
.........
.........
.........
.........
.........
.........
.........
.........
.........
ENDMAP

NAME:    minmay_the_grid_spin_star
TAGS:    the_grid unrand
SUBST:   b : .:140 xcvbnGTUV09%* t:5 Y:5
SUBST:   0 = 0..
MAP
 .... ..
. .   . .
.. ... ..
  .000. .
. .0b0. .
. .000.
.. ... ..
. .   . .
 .. ....
ENDMAP

NAME:    minmay_the_grid_expand
TAGS:    the_grid unrand
SUBST:   0 = 0..
MAP
 .....000
.  ....00
. .  ...0
.. ..   .
.. . ...
... .   .
0.. . ..
00. . . .
000. . .*
ENDMAP

NAME:    minmay_the_grid_all_tris
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
0.  .. .0
 . . .  .
  ..  ..
 .  .. .
..   0  .
   ..  ..
 .  . .
0. . .. .
  ..   0.
ENDMAP

NAME:    minmay_the_grid_outer_diamond
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
   ...
  ..0..
 ... ...
...   ...
.0     0.
...   ...
 ... ...
  ..0..
   ...
ENDMAP

NAME:    minmay_the_grid_outer_circle
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
  .....
 ...0...
...   ...
..     ..
.0     0.
..     ..
...   ...
 ...0...
  .....
ENDMAP

NAME:    minmay_the_grid_diamond_grid
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
 . ... .
... . ...
 . . . .
. .0.0. .
.. . . ..
. .0.0. .
 . . . .
... . ...
 . ... .
ENDMAP

NAME:    minmay_the_grid_spikes
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
. . . ...
... . ..
..0......
  ...0
... 0....
... .....
 .. ...
... . ...
. . . . .
ENDMAP

NAME:    minmay_the_grid_fan
TAGS:    the_grid unrand
MAP
.  ......
. ...
. ..  ..
.  . ....
..  9  ..
.... .  .
 ..  .. .
    ... .
......  .
ENDMAP

NAME:    minmay_the_grid_box_x
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
.........
.      0.
. *   0 .
.  . 0  .
.   0   .
.  0 .  .
. 0   . .
.0      .
.........
ENDMAP

NAME:    minmay_the_grid_stretched_grid
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
 ..  ..
.  ..  ..
 ..  ..
.  ..  ..
 .0  0.
.  .0  ..
 ..  ..
.  ..  ..
 ..  ..
ENDMAP

NAME:    minmay_the_grid_eight
TAGS:    the_grid unrand
MAP
 .....
.. ...
.   ...
.. ......
....8....
...... ..
  ...   .
   ... ..
   .....
ENDMAP

NAME:    minmay_the_grid_aliased_spiral
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
........
0     ...
  ..0  ..
 ...00  .
...   0 .
... * . .
 ..  .  .
 ...   ..
  .......
ENDMAP

NAME:    minmay_the_grid_tree
TAGS:    the_grid unrand
SUBST:   0 = 00.
MAP
 ...0...
 .......
 .......
  +   +
.... ....
 ... ...
 + + + +
 . . . .
0.......0
ENDMAP

NAME:    minmay_the_grid_zigzag_pyramid
TAGS:    the_grid unrand
SUBST:   0 = 00.
MAP
.........
.       .
.....0 ..
..     ..
... 0....
...   ...
...0. ...
 ...  ..
 ... ...
ENDMAP

NAME:    minmay_the_grid_gridbox
TAGS:    the_grid unrand
SUBST:   b : .:140 xcvbnGTUV09%* t:5 Y:5
SUBST:   0 = 0.
MAP
.........
. . . . .
.. . . ..
. .000. .
.. 0b0 ..
. .000. .
.. . . ..
. . . . .
.........
ENDMAP

NAME:    minmay_the_grid_slots
TAGS:    the_grid unrand
SUBST:   0 = 0:3 9:1 .:11 *:1
MAP
.....0 0.
.   .   .
.0 0.0 0.
.   .   .
.0 0.0 0.
.   .   .
.0 0.0 0.
.   .   .
.0 0.....
ENDMAP

NAME:    minmay_the_grid_odd_star
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
... . ...
. ..... .
..  0  ..
 . 0 0 .
..0 * 0..
 . 0 0 .
..  0  ..
. ..... .
... . ...
ENDMAP

NAME:    minmay_the_grid_large_cup
TAGS:    the_grid unrand
SUBST:   b : .:140 xcvbnGTUV09%* t:5 Y:5
NSUBST:  0 = 2 = 09 / 4 = 0. / *:.
MAP
  .......
 ...    .
..   000.
.  00000.
. *00000.
.  00000.
..   000.
 ...    .
  .......
ENDMAP

NAME:    minmay_the_grid_medium_cups
TAGS:    the_grid unrand
SUBST:   b : .:140 xcvbnGTUV09%* t:5 Y:5
SUBST:   0 = 000..
MAP
0.......0
.   .   .
. %0. % .
.   0 0 .
...0b0...
. 0 0   .
. % .0% .
.   .   .
0.......0
ENDMAP

NAME:    minmay_the_grid_small_cups
TAGS:    the_grid unrand
SUBST:   b : .:140 xcvbnGTUV09%* t:5 Y:5
SUBST:   0 = 000.
MAP
   .....
....   .
.  . % .
. %000...
.  0b0  .
...000% .
 . % .  .
 .   ....
 .....
ENDMAP

NAME:    minmay_the_grid_tiny_cups
TAGS:    the_grid unrand
SUBST:   0 = 0.
SUBST:   b : .:140 xcvbnGTUV09%* t:5 Y:5
MAP
0 0 . 0 0
 .......
0.   .b.0
 . * ...
..  9  ..
 ... * .
0.b.   .0
 .......
0 0 . 0 0
ENDMAP

NAME:    minmay_the_grid_broken_lines
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
.........
. 00    .
.........
     00
.........
  00
.........
.    00 .
.........
ENDMAP

NAME:    minmay_the_grid_garden
TAGS:    the_grid unrand
SUBST:   ' = ".
SUBST:   " = tt110
MONS:    plant
NSUBST:  0 = 1:0 / 9 = 0.. / *:.
MAP
.'''.''''
'.'''.'.'
''.'.'.''
'.'."'.''
.''"T"'..
'''.".'''
''.'.'.''
'.''.''.'
''''.''''
ENDMAP

NAME:    minmay_the_grid_doors
TAGS:    the_grid unrand
SUBST:   0 = 00.
MAP
.........
. +   + .
0 ..0.. 0
.   +   .
.+.0*0.+.
.   +   .
0 ..0.. 0
. +   + .
.........
ENDMAP

NAME:    minmay_the_grid_pillar_ring
TAGS:    the_grid unrand
SUBST:   b : .:140 xcvbnGTUV09%* t:5 Y:5
SUBST:   0 = 0.
MAP
.........
.... ....
.. ... ..
...000...
. .0b0. .
...000...
.. ... ..
.... ....
.........
ENDMAP

NAME:    minmay_the_grid_plusring
TAGS:    the_grid unrand
SUBST:   0 = 00.
MAP
  .....
 .......
... . ...
..  0  ..
...0 0...
..  0  ..
... . ...
 .......
  .....
ENDMAP

NAME:    minmay_the_grid_holed_spiral
TAGS:    the_grid unrand
MAP
.........
.     . .
....... .
. .   . .
. ... . .
. . . . .
. . .....
. . .   .
. .......
ENDMAP

NAME:    minmay_the_grid_paths
TAGS:    the_grid unrand
MAP
... .....
. .     .
. ... ...
.   . .
. ..9.. .
  . .   .
... ... .
.     . .
..... ...
ENDMAP


NAME:    minmay_the_grid_mess
TAGS:    the_grid unrand
SUBST:   0 = 00.
MAP
. . 0. ..
 ..  .. .
......  .
. . .  .
0 .   ..0
. ..... .
...   ...
 .  ... .
... 0 . .
ENDMAP

NAME:    minmay_the_grid_minigrid_small
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
.........
. . . . .
...0.0...
. 0 0 0 .
...0*0...
. 0 0 0 .
...0.0...
. . . . .
.........
ENDMAP

NAME:    minmay_the_grid_minigrid_small_alt
TAGS:    the_grid unrand
SUBST:   0 = 0..
MAP
 . . . .
.........
 . 0 0 .
..0.0.0..
 . 0 0 .
..0.0.0..
 . 0 0 .
.........
 . . . .
ENDMAP

NAME:    minmay_the_grid_minigrid_medium
TAGS:    the_grid unrand
SUBST:   0 = 00.
MAP
 ..  ..
.  ..  ..
.  0.  ..
 ..  0.
 .0  0.
.  00  ..
.  ..  ..
 ..  ..
 ..  ..
ENDMAP

NAME:    minmay_the_grid_minigrid_large
TAGS:    the_grid unrand
SUBST:   0 = 00.
MAP
.........
.   0   .
.   .   .
.   .   .
.0..0..0.
.   .   .
.   .   .
.   0   .
.........
ENDMAP

NAME:    minmay_the_grid_x
TAGS:    the_grid unrand
SUBST:   0 = 00.
MAP
 .......
. ..... .
.. ... ..
... 0 ...
...0 0...
... 0 ...
.. ... ..
. ..... .
 .......
ENDMAP

NAME:    minmay_the_grid_rooms
TAGS:    the_grid unrand
SUBST:   0 = 0.
SUBST:   b : .:140 xcvbnGTUV09%* t:5 Y:5
MAP
    .
 00 . 00
 00 ..00
  . .
....b....
    . .
 00.. 00
 00 . 00
    .
ENDMAP

NAME:    minmay_the_grid_embedded
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
    .
 0. ...0
 .0.0 0.
 .    .
..0.* 0..
  .    .
 .0 0.0.
 0... .0
    .
ENDMAP

NAME:    minmay_the_grid_square_x
TAGS:    the_grid unrand
SUBST:   0 = 0.
MAP
0... ...0
.  ...  .
.  .0.  .
...   ...
 .0 *.0.
...   ...
.  .0.  .
.  ...  .
0... ...0
ENDMAP

################################################################################
# Prize subvaults.

NAME:    minmay_the_grid_prize_trominoes
TAGS:    the_grid_prize unrand allow_dup
SUBST:   T : .TG
SUBST:   9 = 999.
MAP
  | . |
 9  .  9
| .9... |
  . ..9
..  T  ..
  9.. .
| ...9. |
 9  .  9
  | . |
ENDMAP

NAME:  minmay_the_grid_prize_four_corners
TAGS:  the_grid_prize unrand
SUBST: Z = .:60 x:40 9Gcvbmt T:3 U:3 V:3 Y:1
SUBST: A : +. A:2, B : +. A:2
SUBST: A = +.W
SUBST: 9 = 999.
MAP
**9 . 9**
**. . .**
9.B . B.9
   A9A
...9Z9...
   A9A
9.B . B.9
**. . .**
**9 . 9**
ENDMAP

NAME:    minmay_the_grid_prize_four_corners_diamond_a
TAGS:    the_grid_prize unrand
WEIGHT:  5
KITEM:   | = |, |
SUBST:   9 = 999.
MAP
|9  .  9|
9. ... .9
  .. ..
 ..   ..
..     ..
 ..   ..
  .. ..
9. ... .9
|9  .  9|
ENDMAP

NAME:    minmay_the_grid_prize_four_corners_diamond_b
TAGS:    the_grid_prize unrand
WEIGHT:  5
KITEM:   | = |, |
SUBST:   9 = 999.
MAP
|9  .  9|
9. . . .9
  . . .
 . . . .
. . . . .
 . . . .
  . . .
9. . . .9
|9  .  9|
ENDMAP

NAME:    minmay_the_grid_prize_shrinking_boxes
TAGS:    the_grid_prize unrand
KITEM:   | = |,|,|,|,|,|,|,|
SUBST:   9 = 999.
MAP
.........
.       .
. 99.99 .
. . + . .
. . | . .
. .   . .
. ..... .
.   +   .
..99.99..
ENDMAP

NAME:    minmay_the_grid_prize_inner_circle
TAGS:    the_grid_prize unrand
SUBST:   9 = 999.
SUBST:   b : xcvbnTG|9
MAP
 .......
..     ..
.  ***  .
. ***** .
. **b*9 .
. ****9 .
.  *999 .
..     99
 ......9
ENDMAP

NAME:    minmay_the_grid_prize_big_room
TAGS:    the_grid_prize unrand
SUBST:   9 = 999.
SUBST:   b : xcvbnTG|9
MAP
*** . ...
***  .. .
**...9...
  ..9.9 .
...9b9...
  ..9.9 .
**...9...
***  .. .
*** . ...
ENDMAP

NAME:    minmay_the_grid_prize_diamond_cup
TAGS:    the_grid_prize unrand
SUBST:   b : xcvbnTG|
MAP
   ...
  .   .
 .  8  .
.  |||  .
 ..|b|.
.  |||  .
 .  8  .
  .   .
   ...
ENDMAP

################################################################################
# 5x5 square rooms
#
NAME: minmay_the_grid_square_5x5_empty
TAGS: the_grid_square_5x5 unrand allow_dup
MAP
.....
.....
.....
.....
.....
ENDMAP

NAME:  minmay_the_grid_square_5x5_checkered
TAGS:  the_grid_square_5x5 unrand
SUBST: 0 = 0.
MAP
 . .
. . .
 0 0
. . .
 . .
ENDMAP

NAME:  minmay_the_grid_square_5x5_z
TAGS:  the_grid_square_5x5 unrand
SUBST: 0 = 0.
MAP
.....
.  0
  .
 0  .
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_plus
TAGS: the_grid_square_5x5 unrand
MAP
  .
  .
..0..
  .
  .
ENDMAP

NAME: minmay_the_grid_square_5x5_percent
TAGS: the_grid_square_5x5 unrand
MAP
..  %
.. .
  0
 . ..
%  ..
ENDMAP

NAME: minmay_the_grid_square_5x5_forky
TAGS: the_grid_square_5x5 unrand
MAP
% ...
.   .
..0..
.   .
... %
ENDMAP

NAME:  minmay_the_grid_square_5x5_lines
TAGS:  the_grid_square_5x5 unrand
SUBST: 0 = 0.
MAP
. ..
 .0 .
.0 0.
. 0.
 .. .
ENDMAP

NAME: minmay_the_grid_square_5x5_tie
TAGS: the_grid_square_5x5 unrand
MAP
%...%
  .
..0..
  .
%...%
ENDMAP

NAME: minmay_the_grid_square_5x5_minibox
TAGS: the_grid_square_5x5 unrand
MAP
.....
.   .
. * .
. . .
..9..
ENDMAP

NAME: minmay_the_grid_square_5x5_mess
TAGS: the_grid_square_5x5 unrand
SUBST: . = ....0%
MAP
. ...
....
 ....
... .
. ...
ENDMAP

NAME: minmay_the_grid_square_5x5_shrine1
TAGS: the_grid_square_5x5 unrand
SUBST: G = GGGC
SUBST: T : TTGb
MAP
.....
.T.T.
..G..
.T.T.
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_shrine2
TAGS: the_grid_square_5x5 unrand
SUBST: T : TTGb
MAP
T...T
.. ..
.   .
.. ..
T...T
ENDMAP

NAME: minmay_the_grid_square_5x5_two
TAGS: the_grid_square_5x5 unrand
MAP
%....
    .
..0..
.
....%
ENDMAP

NAME: minmay_the_grid_square_5x5_two_small
TAGS: the_grid_square_5x5 unrand
MAP
 %..
    .
 .0.
.
 ..%
ENDMAP

NAME: minmay_the_grid_square_5x5_three
TAGS: the_grid_square_5x5 unrand
MAP
%....
    .
..0..
    .
%....
ENDMAP

NAME: minmay_the_grid_square_5x5_three_small
TAGS: the_grid_square_5x5 unrand
MAP
%...
    .
..0.
    .
%...
ENDMAP


NAME: minmay_the_grid_square_5x5_eight
TAGS: the_grid_square_5x5 unrand
SUBST: 0 = 0...
MAP
.0.0.
0   0
..%..
0   0
.0.0.
ENDMAP

NAME: minmay_the_grid_square_5x5_eight_small
TAGS: the_grid_square_5x5 unrand
SUBST: 0 = 0...
MAP
 0.0
0   0
 .%.
0   0
 0.0
ENDMAP

NAME: minmay_the_grid_square_5x5_six
TAGS: the_grid_square_5x5 unrand
MAP
....%
.
..0..
.   .
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_six_small
TAGS: the_grid_square_5x5 unrand
MAP
 ..%
.
 .0.
.   .
 ...
ENDMAP

NAME: minmay_the_grid_square_5x5_seven
TAGS: the_grid_square_5x5 unrand
MAP
.....
.   .
   .
   .
  0
ENDMAP

NAME: minmay_the_grid_square_5x5_longway
TAGS: the_grid_square_5x5 unrand
MAP
.....
.   .
  0 .
 %. .
   ..
ENDMAP

NAME: minmay_the_grid_square_5x5_tri_point
TAGS: the_grid_square_5x5 unrand
MAP
 ...
. . .
..0..
.. ..
.. ..
ENDMAP

NAME: minmay_the_grid_square_5x5_minimal
TAGS: the_grid_square_5x5 unrand
MAP
 .
. .
   .
    .
   .
ENDMAP

NAME: minmay_the_grid_square_5x5_hourglass
TAGS: the_grid_square_5x5 unrand
MAP
  ..
  . .
..0..
. .
 ..
ENDMAP

NAME: minmay_the_grid_square_5x5_comb
TAGS: the_grid_square_5x5 unrand
MAP
0 . %
. . .
.. ..
. . .
% . 0
ENDMAP

NAME: minmay_the_grid_square_5x5_shuriken
TAGS: the_grid_square_5x5 unrand
MAP
0  .0
..%.
 % %
 .%..
0.  0
ENDMAP

NAME: minmay_the_grid_square_5x5_spiral
TAGS: the_grid_square_5x5 unrand
MAP
.....
    .
..% .
.   .
0....
ENDMAP

NAME: minmay_the_grid_square_5x5_spiral_small
TAGS: the_grid_square_5x5 unrand
MAP
 ...
.   .
  % .
 .  .
  .0
ENDMAP

NAME: minmay_the_grid_square_5x5_minivault
TAGS: the_grid_square_5x5 unrand
MAP
.....
.  ..
  . .
%*  .
9% ..
ENDMAP

NAME: minmay_the_grid_square_5x5_half_checkered
TAGS: the_grid_square_5x5 unrand
MAP
% . %
 . .
. . .
..0..
0...0
ENDMAP

NAME: minmay_the_grid_square_5x5_misaligned
TAGS: the_grid_square_5x5 unrand
MAP
0  .
.....
 %  0
.....
0  .
ENDMAP

NAME: minmay_the_grid_square_5x5_broken_cross
TAGS: the_grid_square_5x5 unrand
MAP
  .
  0..
.% %.
..0
  .
ENDMAP

NAME:  minmay_the_grid_square_5x5_dogpile
TAGS:  the_grid_square_5x5 unrand
SUBST: 0 = 0...
MAP
00000
00000
00000
00000
00000
ENDMAP

NAME: minmay_the_grid_square_5x5_meh
TAGS: the_grid_square_5x5 unrand
MAP
.....
. 0 .
.0%0.
.   .
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_bite
TAGS: the_grid_square_5x5 unrand
MAP
....
.  0.
.   .
.   .
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_c
TAGS: the_grid_square_5x5 unrand
MAP
 ...
.   .
.
.   .
 ...
ENDMAP

NAME: minmay_the_grid_square_5x5_slash
TAGS: the_grid_square_5x5 unrand
SUBST: 0 = 0.
MAP
   .0
  .0.
 ...
.0.
0.
ENDMAP

NAME: minmay_the_grid_square_5x5_checkered_statues
TAGS: the_grid_square_5x5 unrand
MAP
G.G.G
.G0G.
G0G0G
.G0G.
G.G.G
ENDMAP


NAME: minmay_the_grid_square_5x5_v
TAGS: the_grid_square_5x5 unrand
MAP
 ...
. . .
. % .
.0 0.
 . .
ENDMAP


NAME: minmay_the_grid_square_5x5_doubleslash
TAGS: the_grid_square_5x5 unrand
MAP
.. .
.0 .
. % .
 . 0.
 . ..
ENDMAP

NAME: minmay_the_grid_square_5x5_beaten_path
TAGS: the_grid_square_5x5 unrand
MAP
  . .
.  ..
.0%0.
..  .
. .
ENDMAP

NAME: minmay_the_grid_square_5x5_sharp_hourglass
TAGS: the_grid_square_5x5 unrand
SUBST: 0 = 0.
MAP
0...0
.   .
 ...
.   .
0...0
ENDMAP

NAME: minmay_the_grid_square_5x5_checkered_sparse
TAGS: the_grid_square_5x5 unrand
MAP
.....
 . .
.0%0.
. . .
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_n
TAGS: the_grid_square_5x5 unrand
MAP
.  ..
0.  .
. % .
.  .0
..  .
ENDMAP

NAME: minmay_the_grid_square_5x5_n_small
TAGS: the_grid_square_5x5 unrand
MAP
.  .
 0  .
. % .
.  0
 .  .
ENDMAP

NAME: minmay_the_grid_square_5x5_trominoes
TAGS: the_grid_square_5x5 unrand
MAP
.....
.   .
.....
.  ..
.. %0
ENDMAP

NAME: minmay_the_grid_square_5x5_bracketed
TAGS: the_grid_square_5x5 unrand
MAP
.. ..
.   .
0.%.0
.   .
.. ..
ENDMAP

NAME: minmay_the_grid_square_5x5_intrusive_squares
TAGS: the_grid_square_5x5 unrand
MAP
%.0..
  ...
  .
...
..0.%
ENDMAP

NAME: minmay_the_grid_square_5x5_gyroscope
TAGS: the_grid_square_5x5 unrand
MAP
..  .
. ..
 .0.
 .. .
.  ..
ENDMAP

NAME: minmay_the_grid_square_5x5_inverted_slash
TAGS: the_grid_square_5x5 unrand
MAP
...
.0
. % .
   0.
  ...
ENDMAP

NAME: minmay_the_grid_square_5x5_bridge
TAGS: the_grid_square_5x5 unrand
MAP
.....
.....
  0
.....
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_moneybag
TAGS: the_grid_square_5x5 unrand
SUBST: 0 = 0.
MAP
.$ $.
$0$0$
 $ $
$0$0$
.$ $.
ENDMAP

NAME: minmay_the_grid_square_5x5_tetrominoes
TAGS: the_grid_square_5x5 unrand
MAP
 .
 .. .
  . .
.. ..
..
ENDMAP

NAME: minmay_the_grid_square_5x5_detours
TAGS: the_grid_square_5x5 unrand
MAP
  ..
   .
.....
 .
 ..
ENDMAP
NAME: minmay_the_grid_square_5x5_inset
TAGS: the_grid_square_5x5 unrand
MAP
  ...
  0..
.0% .
..  0
...0%
ENDMAP

NAME: minmay_the_grid_square_5x5_corner
TAGS: the_grid_square_5x5 unrand
MAP
0.  %
. ..
 ...
. . .
.. .0
ENDMAP
NAME: minmay_the_grid_square_5x5_one_wall
TAGS: the_grid_square_5x5 unrand
MAP
.....
.....
.. ..
.....
.....
ENDMAP
NAME: minmay_the_grid_square_5x5_two_walls_a
TAGS: the_grid_square_5x5 unrand
MAP
.....
... .
.....
. ...
.....
ENDMAP
NAME: minmay_the_grid_square_5x5_two_walls_b
TAGS: the_grid_square_5x5 unrand
MAP
.....
.....
. . .
.....
.....
ENDMAP
NAME: minmay_the_grid_square_5x5_three_walls
TAGS: the_grid_square_5x5 unrand
MAP
.....
.. ..
.....
. . .
.....
ENDMAP
NAME: minmay_the_grid_square_5x5_inner_i
TAGS: the_grid_square_5x5 unrand
MAP
.....
.   .
0% %0
.   .
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_almost_minimal
TAGS: the_grid_square_5x5 unrand
MAP
   .
    .
 ...
.
 .
ENDMAP
NAME: minmay_the_grid_square_5x5_hollow_slash
TAGS: the_grid_square_5x5 unrand
SUBST: 0 = 0.
MAP
...
. 0.
.0 0.
 .0 .
  ...
ENDMAP

NAME: minmay_the_grid_square_5x5_fat_x
TAGS: the_grid_square_5x5 unrand
SUBST: 0 = 0.
MAP
.. ..
.0.0.
 .%.
.0.0.
.. ..
ENDMAP

NAME: minmay_the_grid_square_5x5_inner_z
TAGS: the_grid_square_5x5 unrand
MAP
 ....
.  ..
.. ..
..  .
....
ENDMAP

NAME:  minmay_the_grid_square_5x5_inner_v
TAGS:  the_grid_square_5x5 unrand
MAP
.....
.  0.
.%  .
.  0.
.....
ENDMAP

NAME: minmay_the_grid_square_5x5_pentomino_r
TAGS: the_grid_square_5x5 unrand
MAP
.....
.0  .
.  %.
.0 0.
.....
ENDMAP
NAME: minmay_the_grid_square_5x5_fancy_junction
TAGS: the_grid_square_5x5 unrand
MAP
  .
.G.G.
.....
.G.G.
  .
ENDMAP

NAME:  minmay_the_grid_square_5x5_prize_open
TAGS:  the_grid_square_5x5_prize unrand allow_dup
SUBST: 9 = 999.
MAP
.....
.9*9.
.*|*.
.9*9.
.....
ENDMAP

# Mean if you get a mashed main vault, but that's intended.
NAME:  minmay_the_grid_square_5x5_prize_rear_guard
TAGS:  the_grid_square_5x5_prize unrand
SUBST: 9 = 999.
MAP
.....
.*| .
.|* n
.  99
..n99
ENDMAP

NAME:  minmay_the_grid_square_5x5_prize_pseudospiral
TAGS:  the_grid_square_5x5_prize unrand
SUBST: 9 = 9.
MAP
.9.9.
 || 9
  | .
9   9
.9.9.
ENDMAP

NAME: minmay_the_grid_square_5x5_prize_deathbox
TAGS: the_grid_square_5x5_prize unrand
SUBST: 9 = 999.
KMONS: | = 9
KITEM: | = |,|,*,*
MAP
.999.
. 9 .
. | .
.   .
.....
ENDMAP

NAME:  minmay_the_grid_square_5x5_prize_itemx
TAGS:  the_grid_square_5x5_prize unrand
SUBST: 9 = 999.
MAP
* . *
 %9%
.9*9.
 %9%
* . *
ENDMAP

NAME: minmay_the_grid_square_5x5_prize_monsterx
TAGS: the_grid_square_5x5_prize unrand
MAP
0 . 0
 0*0
.|8|.
 0*0
0 . 0
ENDMAP

NAME:  minmay_the_grid_square_5x5_prize_snowflake
TAGS:  the_grid_square_5x5_prize unrand
KITEM: | = |,|,*,*
SUBST: 9 = 999.
MAP
 . .
.9 9.
  |
.9 9.
 . .
ENDMAP

NAME:  minmay_the_grid_square_5x5_prize_gold
TAGS:  the_grid_square_5x5_prize unrand
KITEM: $ = $,$,$
KMONS: 9 = 9
KITEM: 9 = $,$,$
MAP
$$$$$
$9$9$
$$$$$
$9$9$
$$$$$
ENDMAP

NAME:  minmay_the_grid_square_5x5_prize_junk
TAGS:  the_grid_square_5x5_prize unrand
KITEM: 9 = %
KMONS: 9 = 9
MAP
%%%%%
%9%9%
%%%%%
%9%9%
%%%%%
ENDMAP

NAME:  minmay_the_grid_square_5x5_prize_waves
TAGS:  the_grid_square_5x5_prize unrand
SUBST: 9 = 999.
MAP
 9..|
*9
  ..9
|9.
   .*
ENDMAP

# These subvaults have prizes more like the larger subvaults. They are used for
# vaults like minmay_the_grid_octo_tiled where only a single prize subvault is
# wanted and it happens to need to be small.
NAME: minmay_the_grid_square_5x5_megaprize_open
TAGS: the_grid_square_5x5_megaprize unrand allow_dup
KITEM: | = |
KMONS: | = 9
MAP
.....
.|||.
.|.|.
.|||.
.....
ENDMAP

NAME:  minmay_the_grid_square_5x5_megaprize_diamond
TAGS:  the_grid_square_5x5_megaprize unrand
SUBST: 9 = 999.
MAP
 |9|
|9 9|
9   9
|9 9|
 |9|
ENDMAP

NAME:  minmay_the_grid_square_5x5_megaprize_hollow
TAGS:  the_grid_square_5x5_megaprize unrand
KITEM: 9 = *
MAP
 9*9
9*.*9
*...*
9*.*9
 9*9
ENDMAP

NAME:  minmay_the_grid_square_5x5_megaprize_checkered
TAGS:  the_grid_square_5x5_megaprize unrand
KITEM: | = |,|
SUBST: 9 = 999.
MAP
 9 9
9 | 9
 | |
9 | 9
 9 9
ENDMAP

NAME:  minmay_the_grid_square_5x5_megaprize_crossed
TAGS:  the_grid_square_5x5_megaprize unrand
SUBST: 9 = 999.
MAP
99.||
 99|.
.| |.
.|99
||.99
ENDMAP

################################################################################
# Octo rooms
#
NAME: minmay_the_grid_octo_empty
TAGS: the_grid_octo unrand allow_dup
MAP
   .....
  .......
 .........
...........
...........
...........
...........
...........
 .........
  .......
   .....
ENDMAP

NAME: minmay_the_grid_octo_fan_narrow
TAGS: the_grid_octo unrand
MAP
      0.
  ..    .
 .  ..   .
.     .  .
0  .. . .
  .  %  .
  . . ..  0
 .  .     .
 .   ..  .
  .    ..
   .0
ENDMAP

NAME: minmay_the_grid_octo_thin_diamonds
TAGS: the_grid_octo unrand
MAP
   .. ..
  .. . ..
 .. ... ..
.. .. .. ..
. .. 0 .. .
 .. 0%0 ..
. .. 0 .. .
.. .. .. ..
 .. ... ..
  .. . ..
   .. ..
ENDMAP

NAME:  minmay_the_grid_octo_clover
TAGS:  the_grid_octo unrand
SUBST: c : b...
SUBST: b : xcvbnGTUV9
SUBST: 0 = 0.
KMONS: 9 = 9
KITEM: 9 = *
MAP
   % . %
  .. . ..
 .c. . .c.
%..0 0 0..%
    0c0
...0cbc0...
    0c0
%..0 0 0..%
 .c. . .c.
  .. . ..
   % . %
ENDMAP

NAME:  minmay_the_grid_octo_clover_2
TAGS:  the_grid_octo unrand
SUBST: c : b...
SUBST: b : xcvbnGTUV9
SUBST: 0 = 0.
KMONS: 9 = 9
KITEM: 9 = *
MAP
   ..c..
    ...
  *  .  *
.  0 0 0  .
..  0c0  ..
c..0cbc0..c
..  0c0  ..
.  0 0 0  .
  *  .  *
    ...
   ..c..
ENDMAP

NAME:  minmay_the_grid_octo_fat_diamond
TAGS:  the_grid_octo unrand
SUBST: c : b...
SUBST: b : xcvbnGTUV9
KMONS: 9 = 9
KITEM: 9 = *
SUBST: 0 = 0.
MAP
   .0 ..
  .0 . ..
 .0     ..
.0 0 *   ..
0   0c0   .
 . *cbc* .
.   0c0   .
..   *   ..
 ..     ..
  .. . ..
   .. ..
ENDMAP

NAME:  minmay_the_grid_octo_horde
TAGS:  the_grid_octo unrand
SUBST: 0 = 0.
MAP
   .....
  .. . ..
 ..  .  ..
.. ..0.. ..
.  .000.  .
...00000...
.  .000.  .
.. ..0.. ..
 ..  .  ..
  .. . ..
   .....
ENDMAP

NAME:  minmay_the_grid_octo_toaster
TAGS:  the_grid_octo unrand
SUBST: 0 = 000.
MAP
      ..
   .....0
  .
   ..0....
          .
 ....0....
.
 ....0...
         .
  0......
   ..
ENDMAP

NAME: minmay_the_grid_octo_shrine
TAGS: the_grid_octo unrand
SUBST: a : a:1 c:3 .:12
SUBST: c : c:12 b:1 .:3
SUBST: b : xcvbnGTUV
SUBST: a = xcvbnGTUV0
SUBST: c : xcvbnGTUV0
MAP
   .....
  ..c.c..
 ..a...a..
..a.....a..
.c..C.C..c.
.....b.....
.c..C.C..c.
..a.....a..
 ..a...a..
  ..d.d..
   .....
ENDMAP

NAME:  minmay_the_grid_octo_focus
TAGS:  the_grid_octo unrand
SUBST: b : xcvbnGTUV9
SUBST: 0 = 0.
KITEM: 9 = |
KMONS: 9 = 9
MAP
   .0 0.
  ..   ..
 . ..... .
...  0  ...
0 . 0%0 . 0
  .0%b%0.
0 . 0%0 . 0
...  0  ...
 . ..... .
  ..   ..
   .0 0.
ENDMAP

NAME:  minmay_the_grid_octo_teeth
TAGS:  the_grid_octo unrand
SUBST: 9 = 999.
MAP
    . .
  * . . *
  . . . .
. . . . . .
. . 9 9 . .
.....|.....
. . 9 9 . .
. . . . . .
  . . . .
  * . . *
    . .
ENDMAP

# please don't add monsters or items to this one
NAME: minmay_the_grid_octo_tetromino_candy
TAGS: the_grid_octo unrand
SHUFFLE: ABCDEF
SUBST: A = x, B = c, C = b, D = v, E = n, F = W
KMASK: W = no_monster_gen
MAP
   .....
  ..AAA..
 ...A.....
..B....EE..
..BBB...EE.
...........
.CCC..FFFF.
..C........
 ...DD....
  ..DD...
   .....
ENDMAP

NAME:  minmay_the_grid_octo_chip
TAGS:  the_grid_octo unrand
SUBST: 0 = 0.
MAP
   ..0..
  ... ...
 ..  .  ..
..  ...  ..
... ... ...
.0  0%0  0.
... ... ...
..  ...  ..
 ..  .  ..
  ... ...
   ..0..
ENDMAP

NAME:  minmay_the_grid_octo_odd_swirl
TAGS:  the_grid_octo unrand
SUBST: 0 = 0.
MAP
   .....
  .......
 ..    ...
0   ..   ..
  ...0..  .
....0 0....
.  ..0...
..   ..   0
 ...    ..
  .......
   .....
ENDMAP

NAME: minmay_the_grid_octo_77
TAGS: the_grid_octo unrand
SUBST: b : xcvbnGTUV .:90
MAP
   9  ..
  ...  ..
 ..b..  ..
.......  ..
.     ..  .
. *.....* .
.  ..     .
..  .......
 ..  ..b..
  ..  ...
   ..  9
ENDMAP

NAME:  minmay_the_grid_octo_checkered
TAGS:  the_grid_octo unrand
SUBST: 0 = 000.
MAP
   . 0 .
  . . . .
 . . . . .
. . . . . .
 . . . . .
0 . . . . 0
 . . . . .
. . . . . .
 . . . . .
  . . . .
   . 0 .
ENDMAP

NAME:  minmay_the_grid_octo_checkerflower
TAGS:  the_grid_octo unrand
SUBST: 0 = 0.
MAP
   .. ..
  .  .  .
 ..  .  ..
.  .0 0.  .
.  00 00  .
 ..  *  ..
.  00 00  .
.  .0 0.  .
 ..  .  ..
  .  .  .
   .. ..
ENDMAP

NAME:  minmay_the_grid_octo_vomiting_pacman
TAGS:  the_grid_octo unrand
SUBST: 0 = 0.
SUBST: b = xcvbnG0%TC .:100
MAP
   .....
  %......
    000...
b.b    ....
.b.b..   0.
bbb.bb...0.
.b.bbb   0.
b.b    ....
    000...
  %......
   .....
ENDMAP

NAME:  minmay_the_grid_octo_concentric
TAGS:  the_grid_octo unrand
SUBST: 0 = 0.
MAP
   .....
  .     .
 . ..... .
. ..   .. .
. . .0. . .
. . 0 0 . .
. . .0. . .
. ..   .. .
 . ..... .
  .     .
   .....
ENDMAP

NAME:  minmay_the_grid_octo_pinwheel
TAGS:  the_grid_octo unrand
SUBST: 9 = 9., 0 = 0.
MAP
   .....
  .... ..
 .. ..  ..
..  09   ..
.   * *0...
...9   9...
...0* *   .
..   90  ..
 ..  .. ..
  .. ....
   .....
ENDMAP


NAME: minmay_the_grid_octo_prize_big_c
TAGS: the_grid_octo_prize unrand allow_dup
SUBST: 9 = 9.
SUBST: b = xcvbnGTUV*
MAP
   .....
  .     .
 .  *|*  .
.  99*99  .
. .99*99* .
.....b**|
. .99*99* .
.  99*99  .
 .  *|*  .
  .     .
   .....
ENDMAP

NAME: minmay_the_grid_octo_prize_single_spiral
TAGS: the_grid_octo_prize unrand
SUBST: 9 = 9|..
MAP
   .....
  .     .
 9  999  .
9  9   9  .
 9  99  9 .
  9 999 9 .
. 9  9  9 .
.  9   9  .
 .  999  .
  .     .
   .....
ENDMAP

NAME:  minmay_the_grid_octo_prize_ultimate_mussel_roller
TAGS:  the_grid_octo_prize unrand
SUBST: 9 = 999.
MAP
   .....
  . ... .
 .   0   .
.  9   9  .
. 999 999 .
0.........0
....|||....
.  |||||  .
 .       .
  .. 0 ..
   .....
ENDMAP

NAME:  minmay_the_grid_octo_prize_square_snowflake
TAGS:  the_grid_octo_prize unrand
KITEM: | = |,|
SUBST: 9 = 9.
SUBST: b = xcvbnGTUV*.
MAP
   . . .
  .......
 .   9   .
.. | 9 | ..
 .  999  .
..999b999..
 .  999  .
.. | 9 | ..
 .   9   .
  .......
   . . .
ENDMAP

NAME: minmay_the_grid_octo_prize_star
TAGS: the_grid_octo_prize unrand
SUBST: 0 = 0., 9 = 9.
SUBST: b = xcvbnGTUV*.
MAP
   .0 0.
  .. . ..
 ..  9  ..
..  999  ..
0  9|||9  0
 .99|b|99.
0  9|||9  0
..  999  ..
 ..  9  ..
  .. . ..
   .0 0.
ENDMAP

################################################################################
# 9x9 triangle rooms
#
NAME: minmay_the_grid_triangle_9x9_empty
TAGS: the_grid_triangle_9x9 unrand allow_dup
MAP
.........
.........
 .......
 .......
  .....
  .....
   ...
   ...
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_minimal
TAGS: the_grid_triangle_9x9 unrand
MAP
.       .
 .     .
  .   .
   . .
    .
    .
    .
    .
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_sprig
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 0.
MAP
..     ..
...   ...
 ... ...
  .000.
   .0.
    .
    .
    .
    .
    .
ENDMAP

# sorry that this looks like a poo when it gets vertically flipped
NAME:  minmay_the_grid_triangle_9x9_impossible_snake
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 0.
MAP
....0....
        .
  ..0...
 .
  ..0..
      .
    ..
   0
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_negative_grid
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 0.
MAP
...0.0...
.. . . ..
 .0.%.0.
 .. . ..
  .0.0.
  .. ..
   .0.
   ...
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_stretched_checkered
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 0.
MAP
. % % % .
. . . . .
 . . . .
 0 . . 0
  0 . 0
  0 . 0
   0 0
   . .
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_checkered
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 0.
MAP
0 . . . 0
 . . . .
  . % .
 . . . .
  . . .
   . .
    .
   0 0
    0
    0
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_subtriangle
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 9 = 9..
MAP
.n*999*n.
.  999  .
 .n999n.
 .  .  .
  .n.n.
  . = .
   ...
   ...
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_dagger
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 00.
MAP
0.......0
.   .   .
  .....
 %.....%
  .0 0.
  .0 0.
   ...
   ...
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_alien
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 000.
MAP
0.. . ..0
. . . . .
  .0.0.
 *.0.0.*
    .
  .....
   0 0
   ...
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_skeleton
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 000.
MAP
0   %   0
.0.....0.
    .
 %..0..%
    .
  %.0.%
    .
   0.0
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_steps
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 0.
MAP
.       .
....0....
 0     0
 ...0...
  .   .
  .....
   0 0
   .0.
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_thin_v
TAGS: the_grid_triangle_9x9 unrand
SUBST: 0 = 0...
MAP
0       0
0       0
 0     0
 0     0
  0   0
  0   0
   0 0
   0 0
    0
    0
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_windchime
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 000.
MAP
0.......0
.   .   .
 . %.% .
 .  .  .
  . 0 .
  .   .
   . .
   . .
    .
    0
ENDMAP

NAME: minmay_the_grid_triangle_9x9_swiss_cheese
TAGS: the_grid_triangle_9x9 unrand
MAP
. .... ..
..  .. ..
 .  ....
 .......
  ... .
  . ...
    ..
   ...
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_corrupted_corridor
TAGS: the_grid_triangle_9x9 unrand
MAP
....... .
..    ...
 ....
 .. ....
      .
  .. ..
   . .
   ...
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_odd_lines
TAGS: the_grid_triangle_9x9 unrand
MAP
.  ......
...  ....
 ....  .
   ....
  .  ..
  ...
   ...
     .
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_cache
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 0.
MAP
.........
.  .
 . ..00.
 .  0000
  . 00%
  .  %%
   . %
   .
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_longest
TAGS: the_grid_triangle_9x9 unrand
MAP
...  ....
.  . .  .
 . .  .
 .  . ..
  . . .
  .  ..
   . .
   .
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_sparse_checkered
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 000.
MAP
0...0...0
. . . . .
 .......
 % . . %
  .....
  . . .
   ...
   0 0
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_intruding_spiral
TAGS: the_grid_triangle_9x9 unrand
MAP
.. 9.....
.. .   ..
 . ..* .
 .     .
  .....
  .....
   ...
   ...
    .
    .
ENDMAP

# Ensures that the monsters don't escape even in mashed main vaults.
# The reward for this one is the xp.
NAME:  minmay_the_grid_triangle_9x9_fully_insulated_deathbox
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 0 9:4 8:1
MAP
. nnnnn .
 .=000=.
  n000n
  n000n
  n000n
  nn=nn
    .
    .
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_flanged_cone
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 000.
MAP
....0....
.       .
 ...0...
 .     .
  ..0..
  .   .
   ...
   0 0
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_wacky_v
TAGS: the_grid_triangle_9x9 unrand
MAP
.. % % ..
.. 0 0 ..
 . . . .
 . . . .
  .. ..
  .. ..
   . .
   . .
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_semitri
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 000.
MAP
.  %0  ..
..  00  .
 ..  0..
  ..  ..
   .. .
    .0.
     .
   ...
    .
    .
ENDMAP

NAME:  minmay_the_grid_triangle_9x9_from_above
TAGS:  the_grid_triangle_9x9 unrand
SUBST: 0 = 000.
MAP
.........
. . . . .
  . . .
 .. . ..
  . . .
  0 . 0
    .
   0.0
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_corruption
TAGS: the_grid_triangle_9x9 unrand
MAP
. . .. ..
.. . . .
  . . ..
 .  .  .
   . ..
  . . .
    ..
   .
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_warning
TAGS: the_grid_triangle_9x9 unrand
MAP
.........
.n n.n n.
  9 . 9
 . n.n .
  .....
  .....
   ...
   ...
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_pentomino_pain
TAGS: the_grid_triangle_9x9 unrand
MAP
.........
.........
 ..  0..
 ..0  ..
  .. 0.
  .....
   ...
   ...
    .
    .
ENDMAP

# No items, the reward is xp and getting through
NAME: minmay_the_grid_triangle_9x9_tough_junction
TAGS: the_grid_triangle_9x9 unrand
SUBST: 9 = 9..
MAP
.........
        .
   n99n.
  .=99=.
  .n99n
  .
   ...
     .
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_limited_checkers
TAGS: the_grid_triangle_9x9 unrand
MAP
.........
.. . . ..
 .. . ..
 ... ...
  . . .
  .. ..
   ...
   ...
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_shrine
TAGS: the_grid_triangle_9x9 unrand
: if you.in_branch("D") then
SUBST: " = G
: end
: if crawl.coinflip() then
KFEAT: " = altar_fedhas
KMONS: ' = plant
SUBST: G = t
: else
KFEAT: " = altar_makhleb
SUBST: ' = W
: end
MAP
..G.G.G..
G.......G
 ..'.'..
 G.."..G
  ..'..
  G...G
   ...
   G.G
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_zippers_horizontal
TAGS: the_grid_triangle_9x9 unrand
MAP
.........
. . . . .
 . . . .
 .......
  .....
  . . .
   . .
   ...
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_zippers_vertical
TAGS: the_grid_triangle_9x9 unrand
MAP
.. ... ..
... . ...
 . ... .
 .. . ..
   ...
  . . .
   ...
    .
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_descending_squares
TAGS: the_grid_triangle_9x9 unrand
MAP
.........
..  .  ..
 .  .  .
 .......
  . . .
  .....
   . .
   ...
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_prize_center
TAGS: the_grid_triangle_9x9_prize unrand allow_dup
KMONS: 9 = 9
KITEM: 9 = |
MAP
...   ...
  .   .
   999
   9b9
   999
    .
    .
    .
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_prize_schism
TAGS: the_grid_triangle_9x9_prize unrand
KMONS: 9 = 9
KITEM: 9 = |
MAP
.........
. 99  ...
   99 ..
    9
  . 99.
  .  9.
   ...
   ...
    .
    .
ENDMAP

NAME: minmay_the_grid_triangle_9x9_prize_insulated
TAGS: the_grid_triangle_9x9_prize unrand
SUBST: b : xcvbnG.
SUBST: 9 = 9|
MAP
.nnnnnnn.
..99999..
 n99b99n
 nn9b9nn
  n999n
  nn9nn
   n9n
   n.n
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_prize_top_heavy
TAGS: the_grid_triangle_9x9_prize unrand
KITEM: * = *,*,*,*
KITEM: | = |,|,|,|
MAP
9999.9999
.nnn.nnn.
 .n*.*n.
 .nn.nn.
  .n|n.
  .nnn.
   .n.
   .n.
    .
    .
ENDMAP


NAME: minmay_the_grid_triangle_9x9_prize_special
TAGS: the_grid_triangle_9x9_prize unrand
ITEM: any jewellery randart
MAP
..b.9.b..
bb9bbb9bb
 .bdbdb.
 b9bbb9b
  bdbdb
  9bbb9
   .9.
   b.b
    .
    .
ENDMAP
