-- this is automatic generated file! do not modify it!
-- script for nls15 window loader. version 1.50.
-- copyright (c) 2005-2007 rionix. all rights reserved.

function FillWindow(wnd)

	wnd:SetActive(false)
	wnd:SetModal(false)

	local ctrl

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(0, 540, cCtrl.e_None)
	ctrl:SetSize(181, 60, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(0.7400, 0.5000, cCtrl.e_None)
	ctrl:SetTexture("gui_ingame")

	ctrl = cLabelSysCtrl(wnd, "lbLives")
	ctrl:SetPos(120, 540, cCtrl.e_None)
	ctrl:SetSize(60, 60, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Center + cAlign.Middle)
	ctrl:SetText("00")

	ctrl = cLabelSysCtrl(wnd, "lbPlayer")
	ctrl:SetPos(0, 540, cCtrl.e_None)
	ctrl:SetSize(120, 60, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Center + cAlign.Middle)
	ctrl:SetText("PLAYER")

	ctrl = cBonusListCtrl(wnd, "lstBonuses")
	ctrl:SetPos(0, 120, cCtrl.e_None)
	ctrl:SetSize(40, 400, cCtrl.e_None)

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(620, 540, cCtrl.e_None)
	ctrl:SetSize(181, 60, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.5000, cCtrl.e_None)
	ctrl:SetUVSize(0.7200, 0.5000, cCtrl.e_None)
	ctrl:SetTexture("gui_ingame")

	ctrl = cLabelSysCtrl(wnd, "lbScore")
	ctrl:SetPos(670, 540, cCtrl.e_None)
	ctrl:SetSize(131, 60, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Center + cAlign.Middle)
	ctrl:SetText("000000")

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(720, 470, cCtrl.e_None)
	ctrl:SetSize(70, 70, cCtrl.e_None)
	ctrl:SetUVPos(0.7420, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(0.2500, 0.5200, cCtrl.e_None)
	ctrl:SetTexture("gui_ingame")

	ctrl = cLabelSysCtrl(wnd, "lbRobots")
	ctrl:SetPos(720, 470, cCtrl.e_None)
	ctrl:SetSize(70, 70, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Center + cAlign.Middle)
	ctrl:SetText("00")

	ctrl = cRobots2LifeCtrl(wnd, "effRobots2Life")
	ctrl:SetPos(720, 470, cRobots2LifeCtrl.e_effStart)
	ctrl:SetSize(70, 70, cRobots2LifeCtrl.e_effStart)
	ctrl:SetPos(120, 540, cRobots2LifeCtrl.e_effFinish)
	ctrl:SetSize(60, 60, cRobots2LifeCtrl.e_effFinish)
	ctrl:SetTexture("life", cRobots2LifeCtrl.e_effImage)
	ctrl:SetTexture("box84_e", cRobots2LifeCtrl.e_effEffect)
	ctrl:SetUVSize(8, 4, cRobots2LifeCtrl.e_effEffect)


	ctrl = cProgressBarSysCtrl(wnd, "pbTime")
	ctrl:SetPos(211, 556, cCtrl.e_None)
	ctrl:SetSize(377, 28, cCtrl.e_None)
	ctrl:SetTexture("gui_ingame")
	ctrl:SetUVPos(0.9140, 0.7480, cCtrl.e_None)
	ctrl:SetUVSize(0.0630, 0.2450, cCtrl.e_None)

	ctrl = cFrameCtrl(wnd, "noname")
	ctrl:SetPos(210, 550, cCtrl.e_None)
	ctrl:SetSize(380, 40, cCtrl.e_None)
	ctrl:SetUVPos(0.7420, 0.6710, cCtrl.e_None)
	ctrl:SetUVSize(0.1400, 0.3210, cCtrl.e_None)
	ctrl:SetTexture("gui_ingame")
	ctrl:SetSize(6, 12, cCtrl.e_frmBorder)
	ctrl:SetUVSize(0.0230, 0.0940, cCtrl.e_frmBorder)
	ctrl:DrawInnerRect(true)

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(210, 548, cCtrl.e_None)
	ctrl:SetSize(380, 40, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game32x32a")
		ctrl:SetSizePrt(32, 32, -8)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Center + cAlign.Middle)
	ctrl:SetText("TIME")


end
