-- this is automatic generated file! do not modify it!
-- script for nls15 window loader. version 1.50.
-- copyright (c) 2005-2007 rionix. all rights reserved.

function FillWindow(wnd)

	wnd:SetActive(false)
	wnd:SetModal(false)

	local ctrl

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(220, 480, cCtrl.e_None)
	ctrl:SetSize(370, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("BONUSES:")

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(220, 360, cCtrl.e_None)
	ctrl:SetSize(50, 50, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(1.0000, 1.0000, cCtrl.e_None)
	ctrl:SetTexture("bonus_crazy_ball")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 386, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("The ball bounces at random")

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(220, 420, cCtrl.e_None)
	ctrl:SetSize(50, 50, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(1.0000, 1.0000, cCtrl.e_None)
	ctrl:SetTexture("bonus_bombing")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 455, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("Bombs fall from the top of the")

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(220, 240, cCtrl.e_None)
	ctrl:SetSize(50, 50, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(1.0000, 1.0000, cCtrl.e_None)
	ctrl:SetTexture("bonus_blink_ball")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 264, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("The ball starts disappearing")

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(220, 180, cCtrl.e_None)
	ctrl:SetSize(50, 50, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(1.0000, 1.0000, cCtrl.e_None)
	ctrl:SetTexture("bonus_drunk_ball")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 204, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("The ball starts moving with a")

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(220, 120, cCtrl.e_None)
	ctrl:SetSize(50, 50, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(1.0000, 1.0000, cCtrl.e_None)
	ctrl:SetTexture("bonus_meteor")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 140, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("Meteorite shower")

	ctrl = cImageCtrl(wnd, "noname")
	ctrl:SetPos(220, 300, cCtrl.e_None)
	ctrl:SetSize(50, 50, cCtrl.e_None)
	ctrl:SetUVPos(0.0000, 0.0000, cCtrl.e_None)
	ctrl:SetUVSize(1.0000, 1.0000, cCtrl.e_None)
	ctrl:SetTexture("bonus_invisible_bricks")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 320, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("All bricks become invisible")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 415, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("everything in their path")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 366, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("angles")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 435, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("level to the bottom, destroying")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 244, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("and reappearing")

	ctrl = cLabelSysCtrl(wnd, "noname")
	ctrl:SetPos(280, 184, cCtrl.e_None)
	ctrl:SetSize(310, 20, cCtrl.e_None)
		ctrl:SetTexture("gui_font1")
		ctrl:SetFontPrt("game24x24")
		ctrl:SetSizePrt(24, 24, -6)
	ctrl:SetColor(1.000, 1.000, 1.000)
	ctrl:SetAlign(cAlign.Left + cAlign.Middle)
	ctrl:SetText("curved trajectory")


end
